So perhaps then you should trust the professional game designers to cook the appropriate game?
Have you ever watched Gordon Ramsey's Kitchen Nightmares? Even chefs can make disasterously awful recipes, as he points out each week in failing restaraunt after failing restaraunt.
I have my doubts about 4Ed, but I won't actually decide whether I like it until I get the core 3 in my hands.
However, I'm as leery about it as Gordon was about the pomegranate seeds in the risotto.
Pre 3E, when you asked me "What's a gnome" what I would think was "Madcap inventors who blow themselves up and preen about their big schnausers".
Which, in reality, only applied to a subset of gnomes within one setting.
They were just there and I'm surprised at the support for them.
I'm not, but then again, I knew a lot of Gnome players, myself included.
I do understand your perception, though- if you look back at the host of D&D products released over the decades, there probably would only be enough significant gnome NPCs to be counted on 1 or 2 hands- I can't think of any in the various NPC sourcbooks (like the 1Ed Rogues Gallery). So almost all of the gnomes in the game would have been played by players, and thus, not visible to the community at large (IOW, outside of a particular game group). Out of sight, out of mind.
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