Drobney Falcor
First Post
I've been toying with an experimental character creation method for a campaign I will be running that's been altered since I first saw it.
Basically each character would start out with 5 levels of a base class. Then they are given to "points" that they can spend to gain other benefits: 1 point= +1 Template (or two if both points are spent), +1 Monster Class level (Or two if both points are spent), +2 to starting gold level. 2 points= Minor Artifact.
My idea is to limit the amount of base class levels they can have (I want them to grow into abilities so they can understand them better) while still giving them more power than a 5th level. So a character could be level 5-7.
Obviously this has some balance issues...
Which is where you all come in!
1.I've read that if you take a monster class level you must progress until it is finished. One of my players wants to play a rakshasa and I don't want to limit any creativity. I also don't want to force him to take 14 levels of a race class. I think it's reasonable that he would only take a 2 level dip just to get some early abilities to help flesh out his rakshasa character.
2. When you use Templates or Monster Class levels, do you get skills, HD, feats and all that fun stuff as well?
If there is anything I could clarify about the idea, the campaign, or the players, please reply and I will be happy to do so as well.
Basically each character would start out with 5 levels of a base class. Then they are given to "points" that they can spend to gain other benefits: 1 point= +1 Template (or two if both points are spent), +1 Monster Class level (Or two if both points are spent), +2 to starting gold level. 2 points= Minor Artifact.
My idea is to limit the amount of base class levels they can have (I want them to grow into abilities so they can understand them better) while still giving them more power than a 5th level. So a character could be level 5-7.
Obviously this has some balance issues...
Which is where you all come in!
1.I've read that if you take a monster class level you must progress until it is finished. One of my players wants to play a rakshasa and I don't want to limit any creativity. I also don't want to force him to take 14 levels of a race class. I think it's reasonable that he would only take a 2 level dip just to get some early abilities to help flesh out his rakshasa character.
2. When you use Templates or Monster Class levels, do you get skills, HD, feats and all that fun stuff as well?
If there is anything I could clarify about the idea, the campaign, or the players, please reply and I will be happy to do so as well.