Laurefindel
Legend
Personally, I think communication should be as clear as possible before the game, but it it shouldn’t stop there. Most groups and DMs don’t have encountered every situations or heard of all of them on the web; at one point or another, an issue with the rules or content of he game will occur far into the campaign.
Whether this issue is real or imagined, it’s the DM’s job to adjust. Being a DM does not mean being a tyrant, there is usually a fair deal of back-and-forth discussion to come to a concensus. But I don’t think it’s fair to expect a DM to anticipates EVERY possible issue with the style, genre and tone of a campaign before it starts.
So yes, in an ideal world everything is said and set at session 0, but a good DM should be able to say « because of x and y, we gonna do z differently from now on ». This may include ban and restrictions, especially if the issue is diruptive to the enjoyment of the game.
‘findel
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