GreyWizard77
First Post
I've recently decided to try on the DM's hat for the first time but I've only got 2 players available. I may get a 3rd, but I don't know his availability. Has anyone ever tried running modules with only 2 players? I'll be using purchased modules, possibly either Paizo's Gamemastery mods or GR Freeport Trilogy. Maybe a few WOTC or Dungeon nods. I'm not looking for a long-term compaign, at least not at first. Maybe a few connected modules with some pre-gens available. I'd like to keep my work to a minimum and focus on really knowing the modules and the rules.
I've thought about either:
1. Having each player have 2 charcters, thus ensuring that they can handle most mods written for 4 players. How complicated is this for the players? The players are also relatively new, but have played a few times in the past.
2. Gestalt charcters form Unearthed Arcana. Do these work well in these situations? Do I need to do any monster modification for the modules to work?
I'd appreciate any thoughts. Discuss amongst yourselves.
I've thought about either:
1. Having each player have 2 charcters, thus ensuring that they can handle most mods written for 4 players. How complicated is this for the players? The players are also relatively new, but have played a few times in the past.
2. Gestalt charcters form Unearthed Arcana. Do these work well in these situations? Do I need to do any monster modification for the modules to work?
I'd appreciate any thoughts. Discuss amongst yourselves.