MerakSpielman said:
Yes, clarification. What the blazes does it mean when it says the Sim gets 51-60% of the real creature's Level?
I've seen munchkins do some really, really, bad things with this spell and their extra magical items, with the pro-spellcasting interpretation.
I have too. The description (as poorly written as it is) seems to leave out both spellcasting and feats. If they intended for it to be able to cast spells, they would've stated so specifically, after all, the most frequent use is to make a simulacrum of the mage himself.
One of the most overlooked uses of a simulacrum is for intelligence gathering. In my previous campaign the PCs injured a badguy who escaped. They then made a simulacrum of him and could find his favorite haunts and knew the spells he knew (he was a sorcerer) to 60% accuracy. If they needed to up the odds, they'd make multiple simulacra. (Honestly, the xp cost is WAY too low for this spell, especially if you rule that the similarcum can cast spells.)
The PCs then took samples from people they wanted to know information about (usually foes who escaped in a fight, or anyone who they were interested in and could get a sample from). The results were pretty horrific because there is no good way to block this sort of information gathering other than to prevent the PCs getting enough of a sample to make it in the first place. There are only so many times that you can rule that the information the PCs seek is not in the 51-60% of the information that the similacrum knows.
Also, which 51-60% of the levels does the simplacrum get? Take for example a Ftr2, Rog2, Wiz5, Red Wizard3,Guild Mage3, Loremaster 5, exactly which levels does the simplacrum get?
Tzarevitch