Mishihari Lord
First Post
I'm all for it as long as it makes sense.
The main one I can think of that actually makes sense off the top of my head is fatigue. E.g. a fighter starts off with 20 fatigue points. Special abilities cost X fatigue each, and when he's out he has to wait until a rest time to get them back.
Adrenalin/rage for a beserker works.
I had a custom character class in my game once, a fighter engineer. Their resource is money. Special abilities are based on machines powered by alchemical substances, and the juice to run these things is expensive. After an ability is used, the machine needs to be reloaded, which isn't practical in combat. And since the stuff is expensive and heavy, the PC never carries all that much of it. Once he's out he has to wait til the party is back in a city with a skilled alchemist to stock up again.
The main one I can think of that actually makes sense off the top of my head is fatigue. E.g. a fighter starts off with 20 fatigue points. Special abilities cost X fatigue each, and when he's out he has to wait until a rest time to get them back.
Adrenalin/rage for a beserker works.
I had a custom character class in my game once, a fighter engineer. Their resource is money. Special abilities are based on machines powered by alchemical substances, and the juice to run these things is expensive. After an ability is used, the machine needs to be reloaded, which isn't practical in combat. And since the stuff is expensive and heavy, the PC never carries all that much of it. Once he's out he has to wait til the party is back in a city with a skilled alchemist to stock up again.