prosfilaes
Adventurer
That's actually not true, particularly of real world snipers.
I gave you a name: Simo Häyhä. Explain to me how that's not true about Simo Häyhä.
People aren't born knowing their talents, and many go their whole lives without really feeling awesome at anything.
And they're called henchmen.
you can't bend an entire game away from its roleplaying core just because you don't feel like you do enough damage. For starters it is incredibly selfish,
I play a game to have fun. Lecturing me that I shouldn't, that I should tolerate that I should spend hours of my life twiddling my thumbs watching other people get to play, doesn't convince me of anything. Having to wait a half hour for my turn to say "I guess there's nothing I can do" is not fun.
ultimately, too much metagame is always bad. Always. A little is fine, and to be expected. But when metagame becomes more important than the actual game, you're out of balance.
No. Board games, for example, are all what you call "metagame", and many more people like boardgames then roleplaying games. In modern boardgames, players are not knocked out of the action, and there's a lot of attempt to make players like they're still in the game up to the end.
But whatever floats your boat, dude. I do understand how a DM might get sick of it, though. Too bad you can't. It might make your game more enjoyable.
Here's a hint; don't make what you think are appeals to empathy lasted with brags and personal attacks.
You can not say that we're going to spend 4 hours tonight in a tactical subgame and maybe 2 hours where my character's stats will matter minimally, and expect me not to optimize my stats for that tactical subgame. You need to reward the behavior that you want to see, not make a bunch of fuss about roleplaying in what's basically a tactical wargame.