Q: "The mystery ,and excitement can only be had from a new game system, I fear. Not knowing what you are doing, and trying stuff because it 'should' work, was the best fun of my early D&D games."
Thats a problem for any game though. I remember when we figured out the best strategies for Risk, after that it was never really the same. Still with AD&D at least you have a complexity of rules that the DM can choose to use, and the DM keeps as much mystery behind the screen and in the charts that he can.
Thats a problem for any game though. I remember when we figured out the best strategies for Risk, after that it was never really the same. Still with AD&D at least you have a complexity of rules that the DM can choose to use, and the DM keeps as much mystery behind the screen and in the charts that he can.