Neverwinter Knight
First Post
For purposes of Teleportation, it is necessary to reduce the weight of other party members for my wizard. We have a Bag of Holding available, but I don't know, if you can place living creatures in it. Is it safe?
If living creatures are placed within the bag, they can survive for up to 10 minutes, after which time they suffocate.
As an advice to DM's, they wrote that they should be surprised by a powerful enemy (e.g, a dragon) right after they teleportet, who does away with the carrier quickly and takes the sack to a more convinient place to open it. Like the bottom of a lake....
Brekki said:It's save:
quote:
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If living creatures are placed within the bag, they can survive for up to 10 minutes, after which time they suffocate.
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If the bag is overloaded, or if sharp objects pierce it (from
inside or outside), the bag ruptures and is ruined. All contents
are lost forever.
Gaiden said:[With regards to the ingenuitive use of teleportation and a bag of holding, apply the same philosophy that the DM is a neutral arbiter. The only real way a DM could have an ambush waiting for a party who practiced this teleportation/bag of hoding technique is if the ambushers had previously known about the tactic, knew it was going to happen in this case, knew the location that the party would teleport to, had time to set up the ambush before the part arrived, etc. Moreover, each of the previous requirements are no simple matter. For one, the ambusher would have to see the person get into the bag of holding, then know that the teleportation spell was cast (and not say invisibility, or any other manner of spells that would cause the party to disappear). Moreover, they would then have to realize that the party was doing this to evade the weight limit of the spell. Also, they would have to realize that the bag was a bag of holding out of all the possible magic items that could cause a person to disappear inside. Next, they would have to know the party was going to use the tactic. By knowing I do not mean seeing the person jump in the bag of holding and then seeing the party cast the spell because that would not give them enough time to prepare for an ambush. Most importantly, the ambushers would have to know where the party was going to teleport and know it before the spellcaster cast teleport (so that an ambush could be set up).
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