Wyshira and Kale:
Still in the shop of Garadas the alchemist avian, Kale purchases a couple of smokesticks and some tindertwigs for cheap prices, intending to try and make some sort of smoke bombs with them; as well as a vial of some sort of fluoric acid in a
very secure container. He also shows the brid-man his brine blade and shadow ring, hoping the creature might be able to enlightnen him a little on the nature of both.
After some experimentation, Garadas is able to certify that the inert oily substance on the sword only becomes corrosive when used
with the intent to attack someone, rapidly reverted to a harmless substance otherwise -
"Saves you having to buy new scabbards every five minutes," he cackles.
When the ancient avian takes a look at the onyx ring, he has a little more to say.
"I'm no wizard, but I recognise shadow magic when I see it. Umbramancy. On other worlds, in other planes of existence, shadow magic is just like another aspect of wizardcraft, drawing the semi-materium from the darkness to shape it to the casters wishes."
"Not so here. Ever since I came here, I have sensed it on the edge of periphery of my conciousness - shadows have pervaded this world for so long they are an integral part of it, working in ways I do not understand."
"Be careful, young human - this ring reeks of umbramancy. That's not in itself a danger, but be aware of the true nature of shadows - they have a connection with something ancient, something I have never encountered before, even in all my millenia."
Kale is disturbed more than a little by this
( the player described it as 'the kind of feeling Kale gets when he thinks of ancient, ancient unknown powers? Think HP Lovecraft, Call of Cthulu. Lovely. =)' - which is exactly how I wanted it to be ). There were always old horror tales about ancient, unknown forces, beyond the scope of the politics and power of humankind - but they were
just tales, weren't they? The thought there might be more to them than just flights of fancy was chilling...
Leaving the 'Alchymist' they ehaded back to the
Mirrorscales via the marketplace, Kale picking up some weapons and equipment as they went.
Meanwhile Wyshira had visited the Iril temple of Ishrak, making a small donation of money to thank the Storm Lady for the successful voyage, and speaking to one of the Deacons to see if there was any need for her services. She asked the man about the Pendarme family, and he supllied her with a few details:
- Pendarme are one of the really powerful merchant families at the top of the Corinthian power structure.
- The current head of the family, Lord Morgrin Pendarme, is half-elven. Both parents died from disease a few years ago.
- Morgrim is young, inexperienced, but also very ruthless.
- His elven aunt, the sister of his mother, is still around and helping him> She's a very strange fey with gray skin and hair. She claims to be from House Fayen, one of the noble sorcerous houses of Naseria in the west, and is reputed to indeed be a powerful sorceress.
- Her mysterious consort, Tewlcroghen, is rumoured to be a powerful wizard.
- Pendarme have many mercantile interests but concentrate on weapons, armour, and similar goods.
The deacon also indicates that in general, he feels it wise to stay out of the politics of Iril, though apparently the high priest differs with him on this.
Having finished in the temple, she heads over, early, to the
Mirrorscales. Sitting there and waiting she thinks on the nature of the crystalline globes - they're hollow, so maybe you don't crush them, they float?
Ordering a glass of water, she gently drops one in, and watches it 'clink' on the side of the glass as it bobs around. There doesn't seem to be any other effects though.
Burl:
After checking the regressing infection in his leg, Burl heads down to the kitchen to grab something to eat. He also tries to see what information he can extract from the staff there. but they aren't very talkative to him and he learns little.
Then, when he exits the kitchen and heads off towards Tewlcroghen's chamber, one of the strange black men he had seen before stops him to speak with him. Looking at the being now, he can see that it has slitted, reptilian eyes along with all the other strange features - the claws, the teeth, the gray-black skin...
It has a deep and powerful but almost sibilant voice when it speaks.
"You're Burl, aren't you? Master Tewlcroghen bade me speak with you, since he has business at the moment and requires privacy."
The reptile-man fills him in on what is going to happen that evening when Burl is taken to the temple of Solanthar. The mercenaries Tewcroghen has hired will strike the armed guard around Burl, and he is given a scroll of
sleep to help take out as many as possible without danger of bloodshed. He also says that the mercenaries are
not aware that it is Pendarme they are working for, to make the entire facade as believable as possible.
Once they are done in conversation, Burl heads down to Tewlcroghen's chamber, determinde to find out just
who the strange reptile-men really are, along with a load of other questions for his patron.
The Five in the Cave:
The battle with the ogres is short and brutal. Ebri and Seb move to head the beasts off to give the others time to escape, but everyone pitches into the fight. Each swipe of an ogres greatclub could spell death for any of the party members, it is clear, but by luck the only person to be hit is Ebri who takes a glancing blow from a club - and to everyone's amazement, stays standing. In retaliation, she explodes into a flurry of unarmed attacks, kicks and punches sending her foe reeling as throwing axes, crossbow bolts and slingstones zip towards the monsters. A dire rat conjured by Meg'anna manages to tear a chunk out of one ogres leg before being crushed to pulp, then one ogre collapses dead.
The other quickly backs off to the mouth of the cave, bellowing for reinforcements. It's clear the party can't escape through the main entrance, so when Mel reveals to the rest the possibility of escape through the underwater tunnel they jump at the opportunity.
Sandslipper finds the experience of being immersed in water particularly unpleasant, but fortunately as they press against the faint current, the tunnel in the pool is extremely short before it rises up into another cavern beyond the cave wall. This one is almost pitch black, only a little light refracting through via the underwater tunnel, but those with darkvision can see that this chamber is stalagmite and stalagtite ridden and dripping with moisture. The pool of water which they rose out of once out of the underwater tunnel takes up most of the floor, and there's a tunnel leading off that's clearly artificial and carved out of the rock. A rusty, decrepit iron gate blocks it a few metres down.
A
light spell from Meg'anna quickly illuminates the place for everyone, and the soaked party plan their next move...