That sounds a bit sinister (though, interesting), what do you mean?
Fighters only have one area of expertise. Fighting. Outside fighting (and being dropped from great heights or being used as a food taster I suppose) they are almost indistinguishable from a commoner - almost no skill points and a terrible class list. They have very few skills and no other powers. Any spellcaster (even a highly evocation-centric blast mage who just makes stuff go boom) is going to have a range of options outside combat that the fighter can't match. Because a fighter is so weak out of combat based on abilities he must be the best there is at what he does or he's going to be overshadowed everywhere.
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False choice. I don't want the game to be broken, but I don't want every class to be AEDU either. I also don't want every class to be Vancian, or every class to be mana-based or power-point based, or any other single mechanic.
DDN can have casters be interesting and different without making them overpowered. You seemed to agree earlier that there are overpowered options that you'd rather see excised in certain editions of D&D. I agree with that. And in any case, according to what the designers are saying, this is exactly what they are trying to do.
I hope they succeed, but it isn't the end of the world if they don't because I can always play the games I already enjoy.
But, the thing is Sadras, presuming you're talking about 3e D&D, if you play a fighter in leather with a glaive, you're going to build that character so that he is as effective as he can be with that combination.
Earlier editions lacked those options, so, fighters were almost always wearing the heaviest armor they could, because that was the best way not to die.
What's the difference with the wizard then? If the fighter player is choosing options to make his choices the most effective they can be, why should the wizard be any different? If I choose Conjuration and Transmutation as opposed schools for my specialist, well, then I'll take feats and options that make my Charm school spells that much more effective.
Far too much time is being spent trying to blame the players and the DM's for being too stupid to play the game right. If only we were just skilled enough to not have these problems, then the game would be perfect. Unfortunately, I'm not that good of a player apparently. I have seen these problems since 1980 when I first started playing.
Apparently I run nothing but endless hack fests, starting at A for Aaracokra and ending at Zombie.
Then again, 2/3rd of the respondents in the poll are apparently just as bad as I am.
Nope, could never, ever be the system that is the problem. It's 100% my fault.
So for those that don't feel casters overshadow other classes as much:
Are you saying that the balance of the game should be more a part of the agreement of fellow players and the DM?
Not that this is bad, but I'm trying to wrap my head around your point of views.
So for those that don't feel casters overshadow other classes as much:
Are you saying that the balance of the game should be more a part of the agreement of fellow players and the DM?
Not that this is bad, but I'm trying to wrap my head around your point of views.
I just don't get this, and guess I never will. So a high centric blaster mage has more options outside of combat then a fighter? How?! If all the mage can do is blow stuff up, and all of the characters feats, spells, abilities and such are focused on that, how can they have 'so many options'?
Other than the Locate City Bomb? (Which is an exploit rather than a use).And I don't get the 'even divination' makes a caster so powerful. What divination spells?
In a more open game it's extremely pointful to ask "Who lives there and what will defend it if we try to take that keep?" Or "What time are the guard patrols?"But in a more open game, it's pointless to ask ''what will I encounter today?'' as you 'might' encounter anyone of a hundred foes.
And it is great if you know ahead of time that 'monster number three is vulnerable to cold', but does that really help out all that much...knowing the weakness of one monster? And can you really just 'get' cold spells out of thin air?
I'm not sure who those people are. Exalted players, possibly. 4e fighters don't have spells. They have a dozen different ways to thump someone with a sword.I guess some people won't be happy unless fighters can cast spells, or at least have 'powers' that are exactly like spells, but with another name.