Your escort leads you quickly through the Tower's hallways, with the more silent guardsman trailing behind (somehow keeping pace with a more casual stride - long legs on this one). First down one of the hallways in the larger entryway (third on the left), then down a short staircase, down a narrower hallway, down more stairs... The stone walls are devoid of grandeur, save perhaps for their impressive age. Even with the heavy torchlight (which is a sharp yellow-white - just off enough in color to seem magical in nature) it feels like a dark place.
You hear the cold notes of a piano playing from down the hall, and as you travel, you find that they come from your destination. You arrive at a somewhat large room of indeterminate function - the main area of it, where the door leads, is a good twenty-five feet wide and fifteen feet deep. In one corner, the player - a servant in fine dress - sits at a double-tiered piano, looking expressionlessly at the keys. In your corner, beside the door, another servant stands at easy-eyed attention.
Across from all this is a smaller area, elevated on shallow steps, reaching another ten feet further. At the back of this sits a knight (his armor and regalia leave no other term for him) in what could be called either a grand chair or a simple throne.
Your escort points toward him in a sweeping gesture. "I introduce Sir Arrich," he says, unceremoniously.
"Come in, friends," this man Sir Arrich asks politely. "I hear you bring a message?"
[sblock=Xiao and Oliver]There's something amiss here. Sir Arrich is hiding something behind his calm, and doing a good job at it, but his eyes focus so deliberately - he is definitely anticipating something. And there's something unnerving in the servants, as well, but it's something quite opposite: They seem to lack attention entirely, in a way that goes beyond simple boredom. They seem just vacant.[/sblock]