Caves of Chaos (Group 1, PF) - IC


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mfloyd3

Explorer
Kara looked around the bodies of the goblins, surprised to discover one of them wearing a well-crafted leather backpack. "This is halfling make," she remarks to no one in particular.

She begins going through it, surprised to discover the creature is carrying an exceptionally good crossbow. Dropping her own, she takes it, along with his spare bolts. Inside the backpack, she finds a case with several scrolls, a potion, and an Ioun torch in it.

"Amazing," she mutters. "They must have attacked a traveling wizard."
 

HolyMan

Thy wounds are healed!
Quentin looks about the room as Belthasar slow scans with his spell. "Looks like they hit a few caravans, adventuring parties, and some odd clothing merchant." he says holding up a pair of fancy pale yellow nobleman's hose.

"I think it would take forever to search all this junk for the preverbable needle."

[sblock=Level Up Info]
- everyone gains all HP and other bonus automatically
- spontaneous casters gain the ability to cast more spells, but prepared casters only gain the slot (which is empty) and it is up to you when you wish to take the time to fill if (but of course you may leave it empty if you wish)
- those with spellbooks gain access to new spells gained, but again need to take the time to prepare them
- any questions please ask (will add this to first page)[/sblock]

OOC: Ok group which way?
 

Walking Dad

First Post
[sblock]This means spontaneous casters get everything instantly, wizards take some minutes to fill a slot and divine casters need to wait for their prayer time (morning for Dorian) to use new spells, right? Could he at least use the "unfilled" slot for spontaneous healing? What about cantrips/orisons?[/sblock]
 

HolyMan

Thy wounds are healed!
[sblock=OOC]It is an unfilled slot so can be filled at anytime if Dorian takes the 15 minutes to do so. (CORE pg 220) You just can't change spells and such only fill the empty slot(s).[/sblock]
 

Walking Dad

First Post
OOC: You are right... so the divine caster has to pray on a very specific time, but can fill his spell slots any time he wants until the next prayer... ok!
 

Rhydius

First Post
Cid rummages through a pile of discards and notices something shiny. Moving some discolored cloth aside he pulls a much better crafted rapier than his own out from under it. However it seems that the previous owner hasn't quite parted with it. "Remind me to never use the saying about prying things from my cold dead fingers," he says as he carefully does precisely that to the clingy appendage. Not having an extra scabbard to store both his "new" and old blades, he shrugs and says "Fair trade," as he discards his old one into the pile dislodging a used, but well made set of thieves tools. He quickly grabs them up and moves on.

In another part of the room Cid discovers an expertly crafted and somewhat ornate set of studded leather armor. He tries to compare the size, and decides to try it on. The armor must never have been worn as the torso is stuffed with wool as though someone had prepared it for display. Removing the stuffing Cid finds a small box tucked inside the armor. Using his new tools to open it he discovers two marked and still sealed vials containing potions of cure light wounds, as well as two wrist sheathes with an ingenious spring lock design. Cid lets out a long low whistle as he inspects the mechanisms, before strapping them to his wrists. He finishes securing his new armor, leaving his old set behind, before wandering back toward the room's entryway.[sblock=ooc][/sblock][sblock=Actions][/sblock][sblock=Mini Stats]
52054d1340651610-caves-chaos-group-1-pf-ic-cid-face.jpg

Cididien 'Cid' Starion
Initiative: +4
Current Effects: None
AC: 17 (13 Flat-footed, 14 Touch)
HP: 18/18
Move: 30'
CMB: +2 CMD: 16
Fort: +1 Reflex: +7 Will: +0
Weapon in Hand: Rapier(MW)

Weapons:
Dagger: Attack: +05 Damage: 1d4+1
Rapier(MW): Attack: +06 Damage: 1d6+1
Shortbow: Attack: +05 Damage: 1d6
Normal Arrows (20)
[/sblock]
 

HolyMan

Thy wounds are healed!
After a bit of rummaging and changing the group hears the door down the hall open and a voice call out.

"Why you stop singing? We beat them we should celebr..."
a very large goblin says in broken common.

goblin-war.jpg


"Well more humies to beat up and eat." he says with a wicked grin and testing the edge of his sword.

OOC: Everyone is surprised - so Roll INIT or round 1
NOTE: All squares in your current room count as difficult terrain do to the mess.

 

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mfloyd3

Explorer
Kara gasps, and fumbles for her crossbow, bringing it up and firing.

[sblock=ooc]
Move: Draw crossbow
Std: Fire crossbow
[/sblock]

[sblock=Kara Starsplice stat block]
Initiative: +4
AC: 15 (10 flat-footed, 15 Touch)
HP: 12 Current: 12
CMB: -2 CMD: 12
Fort: +5 Reflex: +5 Will: +3
PER Roll: +2
Current Weapon in Hand: Crossbow

Weapons:
Weapon(Club): 0 = +0(BAB) -1 (Str) + 0 (feat) + 0 (item)+1 (size) +0 (magic) / 1d4-1 b 20/x2
Weapon(Dagger): 0 = +0(BAB) -1 (Str) + 0 (feat) + 0 (item) +1 (size) 0 (magic) / 1d3-1 p or s 19-20/x2
Weapon(light crossbow): +7 = +1(BAB) +4 (Dex) + 0 (feat) + 1 (size) +1 (MW) / 1d6 p 19-20/x2 rn 80ft
Weapon(Club, thrown ): +5 = +0(BAB) +4 (Dex) + 0 (feat) + 1 (size) +0 (magic) / 1d4-1 b 20/x2 rn 10ft
Weapon(Dagger, thrown ): +5 = +0(BAB) +4 (Dex) + 0 (feat) + 1 (size) +0 (magic) / 1d3-1 p 20/x2 rn 10ft
Acidic Ray (Ranged Touch attack): +5 = +0(BAB) +4 (Dex) + 0 (feat) + 1 (size) +0 (magic), 30' range limit, 1d6 acid; 7 uses/day


Sorcerer Spells: DC = 10 + spell level + 4 [CHA]
Cantrips: 4: Mage Hand, Dancing Lights, Read Magic, Spark
Level 1: 2 (4 uses/day): Grease (DC 15); Color Spray (DC 15)

[/sblock]
 

Walking Dad

First Post
Dorian Greenleaf

OOC: Initiative rolled below.


[sblock=OOC]


---

HP: 10/13 -> 13/13

Ini: +2 - AC: 20
CMB:+3 - CMD: 15
Fort: +3 - Reflex: +2 - Will: +4

CLW Wand Charges: 49/50
Channel Positive Energy: 3/4

Cleric Spells Prepared: DC = 10 + spell level + 2 [WIS]
Cantrips:
0 (3): Detect Magic, Guidance, Light
1 (2+1): Bless, Shield of Faith - Enlarge Person[/sblock]
 

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