I was actually thinking about tauric creatures myself a little while ago, and came up with this:
VOUR
Large Monstrous Humanoid (Cold)
Hit Dice: 12d8+48 ( 102 hp)
Magic Rating: 3
Initiative: +1 (+1 dexterity)
Speed: 40 ft (8 squares), climb 30 ft., swim 60 ft.
AC: 22 (-1 size, +1 dexterity, +12 natural), touch 10, flat-footed 21
BAB/Grapple: +12/+28
Attack: Claw +19 melee (1d8+8)
Full Attack: 4 claws +19 melee (1d8+8) and bite +14 melee (1d6+4)
Attack Score: 4 claws 30 melee and bite 25 melee
Space/Reach: 10 ft./10 ft.
Special Attacks: Improved grab, rend 2d8+12
Special Qualities: Darkvision 60 ft., immunity to cold, low-light vision, scent, vulnerability to fire.
Saves: Fort +12, Ref +5, Will +9
Save Scores: Fort 23, Ref 16, Will 20
Abilities: Str 27, Dex 13, Con 19, Int 6, Wis 12, Chr 12
Skills: Climb +16, Hide +0*, Listen +7, Spot +7, Survival +5, Swim +16
Feats: Alertness, Endurance, Improved Grapple, Run, Track
Environment: Any cold
Frequency : Rare
Organization: Solitary, hunting party (2-4), tribe (6-24)
CR/XP: 8 / 4,800
Treasure: Standard
Alignment : Usually neutral evil
Advancement: 13 - 14 HD (Large); 15-24 HD (Huge)
LA
Vour are an unholy combination of carnivorous ape and polar bear. They have the lower body and four legs of a polar bear, and the torso, arms, and head of a great white ape.
Vour subsist solely on a diet of frozen meat. After making a kill, they leave the body exposed until it is frozen solid. If the vour is not ravenous, it will often play with intelligent prey, keeping it from shelter or aid until it freezes to death.
Vour speak Common and Fiendish. They can also speak with any creature with the Cold subtype.
COMBAT
Improved Grab (Ex): To use this ability, a vour must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Rend (Ex): A vour that hits with two or more claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d8+12 points of damage.
Skills: A vour has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. A vour has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
*A vour’s white pelt bestows a +8 racial bonus on hide checks in snowy areas.
The CR might be a little low -- I've not playslaught...er, playTESTED it against a group yet.
I've also got the shellikibue, which is a sprite/snail -- not quite so exciting to read.
Cheers,
Nell.