So after 3.5 years, countless adventures, and far too much time in analysis paralysis about combat, my 4e campaign will wrap up in 2 sessions with a confrontation with Vecna.
I've got a party of 5, with immense synergy. I have barely been able to challenge them through the epic tier and I want to bring it for the last encounter. First off, they're almost impossible to kill. They can all stand up on their own, and the cleric is a healing machine.
I've decided the warlord is really the problem...it's like he makes up his own rules. All those bonuses he throws out always leave the monsters at the end of the initiative order, and the players hitting more often than not. Them going first really lets them control the battlefield and lock down the creatures.
So here are my thoughts for encountering Vecna. First off, many of Vecna's powers are garbage. Outside his aura, I'm probably tossing most of them.
Vecna will go first in combat, regardless of what he rolls...he's a god.
The room will be very large and after the first, maybe second round, Vecna will, "Shatter the battlefield", resulting in most of the floor falling away into lava and the players/monsters being redistributed around the room.
This will destroy their dominance in the battlefield, and also separate them, limiting their synergistic abilities.
We've pretty much outlawed Stun in our games as that isn't fun for anyone, but Vecna will be immune to Daze and most other effects.
There will be a moderate amount of artillery as they've had trouble in large areas with ranged combatants.
There will certainly be several other large creatures to support him, but I'm now soliciting additional ideas. Both for synergistic monsters and just nasty things to do to level the battlefield.
I've got a party of 5, with immense synergy. I have barely been able to challenge them through the epic tier and I want to bring it for the last encounter. First off, they're almost impossible to kill. They can all stand up on their own, and the cleric is a healing machine.
I've decided the warlord is really the problem...it's like he makes up his own rules. All those bonuses he throws out always leave the monsters at the end of the initiative order, and the players hitting more often than not. Them going first really lets them control the battlefield and lock down the creatures.
So here are my thoughts for encountering Vecna. First off, many of Vecna's powers are garbage. Outside his aura, I'm probably tossing most of them.
Vecna will go first in combat, regardless of what he rolls...he's a god.
The room will be very large and after the first, maybe second round, Vecna will, "Shatter the battlefield", resulting in most of the floor falling away into lava and the players/monsters being redistributed around the room.
This will destroy their dominance in the battlefield, and also separate them, limiting their synergistic abilities.
We've pretty much outlawed Stun in our games as that isn't fun for anyone, but Vecna will be immune to Daze and most other effects.
There will be a moderate amount of artillery as they've had trouble in large areas with ranged combatants.
There will certainly be several other large creatures to support him, but I'm now soliciting additional ideas. Both for synergistic monsters and just nasty things to do to level the battlefield.