Ebylon
First Post
Action Points will be given once per encounter (note, a 'meaningful' encounter, as in PCs won't get action points if they walk up to a wandering merchant and start a fight with him). Normal 'extended rest resets AP' rule still applies.
Action points can be used normally, including:
Adding a +3 (possibly +4) to a d20 attack roll (determining whether this will apply to skill checks and/or saving throws)
Replenishing an Encounter Power
Replenishing a Daily Power (2 AP needed, possibly 3)
Yes I understand the added boost that this gives players. I've been browsing the various Action Point/Fate Point/etc threads and I know what the ramifications will be. I want to add some more cinematic flavor and tactical... ness, to the group's decisions. I like the idea of them having to decide what to do with their AP that much more often, rather than "Well, guess I'll attack again!"
I'm looking for suggestions about possible additions to the list, or for suggestions about the things I mentioned I was still determining (+4, saves/skills, AP for daily replenishments)... or just suggestions in general!
And... go!
Action points can be used normally, including:
Adding a +3 (possibly +4) to a d20 attack roll (determining whether this will apply to skill checks and/or saving throws)
Replenishing an Encounter Power
Replenishing a Daily Power (2 AP needed, possibly 3)
Yes I understand the added boost that this gives players. I've been browsing the various Action Point/Fate Point/etc threads and I know what the ramifications will be. I want to add some more cinematic flavor and tactical... ness, to the group's decisions. I like the idea of them having to decide what to do with their AP that much more often, rather than "Well, guess I'll attack again!"
I'm looking for suggestions about possible additions to the list, or for suggestions about the things I mentioned I was still determining (+4, saves/skills, AP for daily replenishments)... or just suggestions in general!
And... go!