I think the cleric and druid are both overpowered, and besides which, they don't do exactly what I want them to.
The obvious fix, of course, is to smack them over & over again until they're shaped right.
I also have no qualms about rewriting d20-- but I'd like to run this by you guys, since you'll catch my stupid errors before my players do
Changes:
The wizard absorbs the cleric's spell list. This isn't really all that overpowering-- it means that the guy with the d4 hit die can actually cast most of the spells in the game.
I feel like this is not unbalancing, but I'm willing to be convinced that it puts too much power into the hand of the wizard. Convince me
The cleric ceases to exist (gasp! But wait, we already gave away his/her spell list. Ah, well).
The sorceror ceases to exist, replaced by Complete Arcane's Warlock, though I still need to come up with some minor fix for the warlock's eldritch blast, as I don't like that it's untyped.
The druid loses the animal companion and wild shaping abilities (WTF mate?!) and uses the sorceror table for spells. S/He gains 1 domain, as a cleric, in return, and may cast each spell 1/day, at the 'proper' level, ie, 1 level early for the sorceror table.
The ranger also loses the animal companion, and the paladin loses his/her mount.
These beastly-friends can all be replaced by taking a feat.
What does this accomplish?
I always felt that the cleric was all over the place; too powerful, and sort of monotheistic but polytheistic; it felt wierd.
The druid has the whole "tie to nature" thing going, which is nice, but also is a core class that turns into animals and has a bear that follows it around; the "bear following it around" is a cool thing that I feel like anyone should be able to have; the turning into an animal trick really feels like it should take magic to achieve.
So, therefore, the wizard is made a bit stronger, because they have more options; the cleric is removed from the picture, and the druid is... changed. I feel like I may have taken a problem and made it worse-- here is my defense.
the druid has worse armor than the cleric, and is supposedly balanced via the animal companion and shapeshifting, both of which I have removed.
A little all over the place, but thoughts?
The obvious fix, of course, is to smack them over & over again until they're shaped right.
I also have no qualms about rewriting d20-- but I'd like to run this by you guys, since you'll catch my stupid errors before my players do
Changes:
The wizard absorbs the cleric's spell list. This isn't really all that overpowering-- it means that the guy with the d4 hit die can actually cast most of the spells in the game.
I feel like this is not unbalancing, but I'm willing to be convinced that it puts too much power into the hand of the wizard. Convince me
The cleric ceases to exist (gasp! But wait, we already gave away his/her spell list. Ah, well).
The sorceror ceases to exist, replaced by Complete Arcane's Warlock, though I still need to come up with some minor fix for the warlock's eldritch blast, as I don't like that it's untyped.
The druid loses the animal companion and wild shaping abilities (WTF mate?!) and uses the sorceror table for spells. S/He gains 1 domain, as a cleric, in return, and may cast each spell 1/day, at the 'proper' level, ie, 1 level early for the sorceror table.
The ranger also loses the animal companion, and the paladin loses his/her mount.
These beastly-friends can all be replaced by taking a feat.
What does this accomplish?
I always felt that the cleric was all over the place; too powerful, and sort of monotheistic but polytheistic; it felt wierd.
The druid has the whole "tie to nature" thing going, which is nice, but also is a core class that turns into animals and has a bear that follows it around; the "bear following it around" is a cool thing that I feel like anyone should be able to have; the turning into an animal trick really feels like it should take magic to achieve.
So, therefore, the wizard is made a bit stronger, because they have more options; the cleric is removed from the picture, and the druid is... changed. I feel like I may have taken a problem and made it worse-- here is my defense.
the druid has worse armor than the cleric, and is supposedly balanced via the animal companion and shapeshifting, both of which I have removed.
A little all over the place, but thoughts?