I'm probably thinking of "creating and animating a tiny construct over the course of a long rest" rather than "casting the spell on a random object." But the net effect would be the same.Mr Zang *did* witness another mage cast it so it would make "sense" in a way.
You could start at a lower level with a Find Familiar, then improve to the animated object spell from XGTE. (Can't remember the name of the spell.) Possibly then on to creating Homunculi at higher levels.)Well... without it the artificer is underpowered... then suddenly is overpowered because of that huge power spike, but then (since it doesn't scale) he's underpowered again. It's ... not great design IMO. I would like something that "smoothed" that power curve, and access to a better spellcasting chart would help.
If you allow magic item creation in your game, then Artificer is definitely one of the classes that would be able to make them.A random thought (speaking of Xanathar again) - artificers should also get the ability to make common magical items, like the cloak of billowing or the mystery key![]()
I've not looked at that yet. Thank you.The alchemist class from EN World's "A Touch of Class" is really good. They create and throw bombs, start getting spells at 2nd level, and no mechanical servant. Don't know if you are willing to purchase more material, but it might fit your bill.
So... would that be enough?
I've not looked at that yet. Thank you.
Is it basically a 5e translation of the Pathfinder Alchemist?
To be honest, I don't have the Xanathar book, so don't know anything about the Alchemist.
But it sounded like you weren't happy with the spells, so I wondered if multi-classing with another casting class would help. And he doesn't really sound much like a sorcerer or warlock..
Heh! Sorry, I don't think I added much value here.
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I'm probably thinking of "creating and animating a tiny construct over the course of a long rest" rather than "casting the spell on a random object." But the net effect would be the same.
You could start at a lower level with a Find Familiar, then improve to the animated object spell from XGTE. (Can't remember the name of the spell.) Possibly then on to creating Homunculi at higher levels.)
One alternative that I've considered is making artificers full casters, but requiring their class-based magic items and construct companions to be powered by spell slots. So at 2nd level for example, the Artificer can spend a spell slot to empower a couple of small objects as Sending Stones at the end of a long rest.
This fits well with using the construct-animation spells with XGtE quite well actually.
They already can via wondrous invention - they make fairly low powered items like bag of holding, caps of swimming etc. But the common items in Xanathar's book are of even lesser power. It would be a nice ribbon ability, but it may be a bit too much on top of the existing wondrous inventions.If you allow magic item creation in your game, then Artificer is definitely one of the classes that would be able to make them.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.