Wyvern
Explorer
I just posted my first draft of Chapter 4: Character Design at www.msu.edu/~reesmatt/Cosmo3.rtf. Sorry it's taken me so long to get this done. The last few weeks have been busy, and the next few will be even moreso. The Equipment section isn't done yet, but I didn't want to put off posting what I've got any longer, lest you think I'd jumped ship.
Under the description of the Demolitions skill I make brief reference to rules for damage to different materials. This is an optional variant rule I came up with a while back because I was dissatisfied with the official rules regarding damage to objects. I think they're quite appropriate for inclusion in the Cosmonomicon, but the best place for them is in Chapter 2, which is your domain, BlackJaw. So I'm posting them here for your approval. I've also posted them at www.msu.edu/~reesmatt/damage.rtf to make it easier for you to cut-and-paste them if you like them.
Damage to Objects: Variant Rule
Under official rules (PHB p. 135), objects take the same damage from energy attacks regardless of what material they are composed of: half damage from acid, fire, and lightning, one-quarter damage from cold, and full damage from sonic attacks. As a more realistic, and slightly more complicated alternative, cross-reference the energy type and material on the table below to find out what fraction of the damage an object suffers. In all cases, hardness is subtracted after the revised damage is calculated.
Wyvern
Under the description of the Demolitions skill I make brief reference to rules for damage to different materials. This is an optional variant rule I came up with a while back because I was dissatisfied with the official rules regarding damage to objects. I think they're quite appropriate for inclusion in the Cosmonomicon, but the best place for them is in Chapter 2, which is your domain, BlackJaw. So I'm posting them here for your approval. I've also posted them at www.msu.edu/~reesmatt/damage.rtf to make it easier for you to cut-and-paste them if you like them.
Damage to Objects: Variant Rule
Under official rules (PHB p. 135), objects take the same damage from energy attacks regardless of what material they are composed of: half damage from acid, fire, and lightning, one-quarter damage from cold, and full damage from sonic attacks. As a more realistic, and slightly more complicated alternative, cross-reference the energy type and material on the table below to find out what fraction of the damage an object suffers. In all cases, hardness is subtracted after the revised damage is calculated.
Code:
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Acid Cold Electricity Fire Sonic
Paper Full 1/2 1/2 Double Full
Rope Full 1/2 1/2 Full 1/2
Glass 1/2 1/4 1/2 1/2 Double
Ice 1/2 None 1/2 Double Full
Wood Full 1/4 1/2 Full Full
Stone 1/2 1/4 1/2 None Full
Metal 1/2 1/4 1/2 1/2 Full
[/COLOR]