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Character for my Eberron Campaign

DarkMaster

First Post
Please post your character here. I would appreciate that we keep our discusion about the character in the OOC thread. That way the thread will only have one page with all the character.

Thanks
 

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DEFCON 1

Legend
Supporter
Pohl d'Velderan - Dragonmarked Member House Tharashk

Code:
[B]Name:[/B]       [COLOR=PaleGreen][B]POHL D'VELDERAN[/B][/COLOR]
[B]Race:[/B]       Human
[B]Class:[/B]      Urban Ranger
[B]Alignment:[/B]  Neutral

[B]STR[/B] 16 (10p.) +3            [B]BAB:[/B]  +1
[B]DEX[/B] 12 (04p.) +1            [B]Init:[/B] +0
[B]CON[/B] 10 (02p.) +0            [B]Spd:[/B]  30'
[B]INT[/B] 14 (06p.) +2            [B]Grpl:[/B] +4
[B]WIS[/B] 10 (04p.) +0            [B]HP:[/B]    8
[B]CHA[/B] 12 (02p.) +1

[B]Armor:[/B]  15  (chain shirt +4, Dex +1)
[B]Touch:[/B]  11
[B]Flat:[/B]   14

[B]Fort:[/B]   +2
[B]Ref:[/B]    +3
[B]Will:[/B]   +0

Skill Points 6 + 2 + 1 x 4 = 36

[B]Skill         TOT  Ranks  Mods[/B]
Gather Info    +4   [3]
Hide           +3   [4]   (-2 armor)
Intimidate     +4   [3] 
Know Geography +4   [2]
Know Local     +6   [4]
Listen         +4   [4]
Move Silent    +3   [4]   (-2 armor)
Search         +8   [4]   (+2 dragonmark)
Sense Motive   +4   [4]
Spot           +4   [4]

[B]Feats & Special Abilites:[/B]
Favored Enemy (Emerald Claw +2)
Urban Tracking
Favored In House
Least Dragonmark (locate object 1/day; +2 Search)

[B]Attack:[/B]  Warhammer +4 (1d8+3/x3)
[B]Ranged[/B]:  Shortbow +2 (1d6/x3)

[B]Personal Equipment:[/B]
Backpack
Tent
Bedroll
Bullseye Lantern
Flasks of Oil (3)
Trail Rations (5 days)
Waterskin
Large Sacks (2)
Belt Pouches (4)
Manacles
Good Locks (2)
Small Mirror
Rope 50' Silk
Map/Scroll Case
Potion Case
Quiver
Arrows (30)

[B]Group Equipment:[/B]
Flasks of Oil (6)
Bullseye Lanterns (2)
Alchemical Fire (1)
Rope 100'
Hammer and Pitons (20)
Map/Scroll Cases (2)
Potion Case

History:
House Tharashk has moved into positions of power through the continent because of their abilities to find things that people need... whether that be people or things. The humans, orcs, and halforcs together have set up a guild of exceeding necessity in this day and age, and Pohl d'Velderan has been right there at the forefront of his family's expansion. A young man of intellect and strength, Pohl grew up in the City of Towers in the warm confines of the House... fully expecting to be a success. An only child, his parents (both dragonmarked members of the House as well) raised him with the expectation that he would be a strong, priviledged, and important member when he grew up. Being raised with this incredibly strong support system, Pohl firmly believed in himself and his future. Upon reaching adulthood, there was no one within the House that didn't believe he was destined for greatness... including and especially himself.

However, Pohl learned a very hard lesson once he left the warm, comforting grasp of his loving family and House Tharashk... people just don't like an arrogant, self-centered jerk. This of course came as a shock to him, as his entire life he was looked upon as a shining star. But now, without the glow of his parents to reflect his "greatness", he is considered nothing more than an obnoxious, self-congratulating, blowhard, but who (unfortunately) can in fact back up a lot of his self-serving claims. As he himself says... "it's not bragging if you can back it up"... but that doesn't keep people from getting pissed at him. But he deals with it with a smile and a condescending nod, because after all... lesser people should be jealous of him. It's only human nature.

Pohl specializes in tracking down other people... and he works hard as a bounty hunter for House Tharashk. If you need someone found, you could do worse by hiring him. He has spent his entire life in Sharn, learning the streets and wards like the "back of his hand" (or so he claims), and is always ready to take a job when it is offered to him. He knows it's just a matter of time before he steps into a place of importance within the House, and he looks forward to the day when his name is known throughout the city.

Appearance:
Pohl is tall and bulky, with muscles that lack definition but have a lot of mass. His parents claim his arms and thighs are like treetrunks, and Pohl will back up those statements. His blond hair is cut very short, his skin is tan and smooth, and his face has a ruggedness that does not instantly scream out "gorgeous", but many a young girl has swooned at the sight of him. His dragonmark is prominent on his left forearm, and he makes every effort to keep his arm open so that everyone he meets will see it. His dress is very stylish of the times, and he makes sure to keep his chain shirt sparkling and clean.
 
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Delemental

First Post
Tai – Female Changeling Cleric of Boldrei

Medium humanoid (shapechanger)
Hit Points: 9
Initiative: +0
Speed: 20 (Base 30, Medium load)
AC: 14 (studded leather +3, buckler +1); touch 10; flat 14
BAB: +0 (Grapple +0)
Attacks: melee shortspear +0 (1d6/x2) or melee dagger +0 (1d4/19-20 x2) or ranged sling +0 (1d4/x2
Alignment: Neutral Good

Action Points: 3

ATTRIBUTES (28 point buy)
STR 10 (+0) [2]
DEX 10 (+0) [2]
CON 12 (+1) [4]
INT 12 (+1) [4]
WIS 16 (+3) [10]
CHA 14 (+2) [6]

SAVES
Fortitude +3 (base +2, CON +1)
Reflex +0 (base +0, DEX +0)
Will +5 (base +2, WIS +3)

Special: +2 racial bonus on saving throws against sleep and charm effects.

SKILLS (Total points at 1st level: (2+1) x4 = 12)
Appraise +1 (INT +1)
Balance –2 (DEX +0, armor check –2)
Bluff +4 (CHA +2, racial +2)
Climb –2 (STR +0, armor check –2)
Concentration +1 (CON +1)
Craft (Drawing) +2 (INT +1, ranks +1)
Craft (Other) +1 (INT +1)
Diplomacy +7 (CHA +2, ranks +3, domain +2)
Disguise +2 (CHA +2) (+10 circumstance bonus when using Minor Change Shape ability)
Escape Artist –2 (DEX +0, armor check –2)
Forgery +1 (INT +1)
Gather Information +2 (CHA +2)
Heal +8 (WIS +3, ranks +3, feat +2)
Hide –2 (DEX +0, armor check –2)
Intimidate +4 (CHA +2, racial +2)
Jump –2 (STR +0, armor check –2)
Knowledge (religion) +2 (INT +1, ranks +1)
Listen +3 (WIS +3)
Move Silently –2 (DEX +0, armor check –2)
Perform +2 (CHA +2)
Profession (Cook) +4 (WIS +3, ranks +1)
Ride +0 (DEX +0)
Search +1 (INT +1)
Sense Motive +5 (WIS +3, racial +2)
Speak Language 2 ranks (Dwarven, Halfling)
Spellcraft +2 (INT +1, ranks +1)
Spot +3 (WIS +3)
Survival +5 (WIS +3, feat +2)
Swim –4 (STR +0, armor check –4)
Use Rope +0 (DEX +0)

FEATS & SPECIAL ABILITIES
Self-Sufficient: +2 bonus to Heal and Survival checks
Natural Linguist: Changelings have Speak Language as a class skill
Minor Change Shape (Su): Can alter appearance, but not possessions, as if using a disguise self spell as a full-round action
Turn Undead: Can attempt to turn undead 5 times per day
Languages: Common, Elven, Dwarven, Halfling

DIVINE MAGIC
Deity: Boldrei (LG Goddess of Community and Hearth)
Domain: Community (use calm emotions as a spell-like ability once/day; +2 competence bonus to Diplomacy checks)
Domain: Protection (as a standard action, generate a protective ward once/day that gives recipient a resistance bonus equal to cleric level to next saving throw – lasts one hour or until used)
Spells Per Day: 3 0-level, 2 1st-level +1 1st-level domain (bless or sanctuary)

Current Spells Prepared:
Orisons: Detect Magic, Detect Poison
First: Command, Magic Weapon, (Sanctuary)

EQUIPMENT
Medium Shortspear (1gp, 3 lb)
Medium dagger (2 gp, 1 lb)
Medium sling (0 gp, 0 lb)
10 sling bullets (1 sp, 5 lb)
Studded leather armor (25 gp, 20 lb)
Buckler (15 gp, 5 lb)
* Backpack (2 gp, 2 lb)
* Bedroll (1 sp, 5 lb)
* Blanket, winter (5 sp, 3 lb)
* Candles, 10 (1 sp, 0 lb)
Identification papers, standard (2 gp, 0 lb)
* Parchment, 10 sheets (2 gp, 0 lb)
* Map case (1 gp, 0.5 lb)
* Soap (5 sp, 1 lb)
* Waterskins, 2 (2 gp, 8 lb)
* Flint and Steel (1 gp, 0 lb)
* Healer’s Kit (50 gp, 1 lb)
Spell Component Pouch (5 gp, 2 lb)
Traveler’s Outfit (0 gp, 0 lb) (first outfit is free and does not count against total weight)
* Cleric’s Vestments (5 gp, 6 lb)
Holy Symbol, wood (1 gp, 0 lb)
Belt Pouch (1 gp, 0.5 lb)

Total Equipment Value: 116.3 gp
Total Equipment Weight: 63 pounds (Medium load)
(Items marked with an asterisk (*) are carried in Tai’s backpack. In combat, Tai will usually drop this as a free action in the first round, putting her carried weight at 36.5 pounds, which is still a Medium load, but keeps her well below her Heavy threshold at 67 pounds, which will be important as Kai starts carrying other items on her person)

Money Carried: 3 gp, 6 sp, 10 cp


HISTORY
Tai was born the only daughter of two changeling parents, both of whom lived in Sharn, and neither of whom seemed particularly thrilled at the idea of raising a daughter. The reasons for this became clear when Tai was eight, when her parents were caught by a master inquisitive and were accused of espionage against House Cannith. Her parents were not shy in blaming the responsibility of parenthood for the lapse in their professional judgment that led to their capture. After the trial and imprisonment of her parents, the officials of Sharn were content to simply kick young Tai out into the streets to the fate one would expect for a changeling orphan girl. But instead, a wandering half-elven priest of Boldrei named Nataniel Juntari took the girl under his wing. The two traveled together for the next ten years, wandering through the small towns and villages of Breland offering their aid. Nataniel taught Tai about Boldrei and what she symbolized for the people of Khorvaire. He also encouraged her undeveloped artistic talents. Less directly, Tai learned other skills while with Nataniel; how to live off the land, how to cook, and how to get along with others despite the disadvantage her race presented. She found herself desiring what Boldrei offered, the very things so often denied to changelings; acceptance and inclusion.

When she turned 18, Nataniel formally indoctrinated Tai into the faith. He also set her out on her own, to lead the same life he had; as a wandering cleric, traveling from town to town to offer help. Tai spent the next four years leading this life, often encountering prejudice due to her race but sometimes able to overcome it with the skills she could offer in healing and other divine aids. She did not plan to return to Sharn, as she saw little need for her abilities in such a large city, but recently she received word that her father had been killed while spying on a local noble from House Tharashk, and her mother had disappeared. Tai returned to Sharn to pay her respects to her dead father, despite his treatment of her as a child, and has decided to stay for a short while, recognizing that her unfamiliarity with the workings of large cities is a shortcoming that could put her at a disadvantage in the future.

APPEARANCE
Tai is 23 years old. She stands 5’ 4” tall, and weighs 123 pounds. In her natural state, she has the typical gray-tone skin and white eyes of her race. Her hair is a very pale blonde, and usually braided down her back. She wears simple, nondescript traveler’s clothes, and carries her shortspear like a walking stick. Physically she is somewhat attractive; not the obvious sort of beauty that draws stares, but the more subtle kind that one only notices when you have been around a person for a while. Tai wants to live a life that does not reinforce the typical stereotypes of her race; she tries to remain honest, and friendly, and helpful. Still, she is sorely tempted to resort to her shape-changing abilities at times, especially when encountering heavy prejudice. Though she does not relish combat, she is aware that part of her duty as a priestess of Boldrei is to sometimes defend a community, and thus will fight if needed.
 
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Karl Green

First Post
'Zane', human wizard

Zanick Marcela 'Zane' Wizard/Diviner 1; XP 0; HD 1d4+2; HP: 6; Init +2 (dex); SZ: Md; Spd 30ft; AC 12 (dex) 10 flat-footed; 12 touch; BAB/Grapple: +0/+0 Attack: +0 melee (staff 1d6 or dagger 1d4) or +2 range (crossbow 1d8 or dagger 1d4); AL: NG; SQ: spell casting [DC12 +level], familiar gives Alertness when within arm's reach, Scrip Scrolls; SV: Fort: +2, Ref +2; Will+2; AP 5; Str 10, Dex 14, Con 14, Int 16, Wis 10, Cha 10

Skills: Appraise +6, Concentration 4/+6, Decipher Script 4/+7, Knowledge (arcana) 4/+7 Knowledge (history) 4/+7, Spellcraft 4/+7, Search 2/+5 (when familiar is within arm's reach Listen +2, Spot +2)

Feats: Combat Casting, Research

Languages: Common, Draconic, Ignan

Spell Casting: Specialization: Divination (prohibited school -Necromancy); Spells per Day: Cantrips three +one divination; 1st level= two +one divination
Spellbook: Cantrips: All (but Necromancy); 1st level = Comprehend Language*, Mage Armor, Magic Missile, Magic Weapon, Obscuring Mist, True Strike*
* Divination spells

Equipment: combat load {20lbs/light}: Quarterstaff (4lb), Dagger (1lb), Light Crossbow (4lb) with 10 bolts in quiver (1lb), Traveler's Outfit (5lb), Personal Spellbook (3lb), Spell component pouch (2lb)
total load {33lbs/light}: Backpack (2lb), Bedroll (5lb), Scroll Case (0.5lb), Ink vial (n/a), Inkpen [3] (n/a), Personal Notebook (1/2 size of Spellbook, 2/3 cost) (1.5lb), 3 days of Trail Rations (3lb), Waterskin (1lb)
Encumbrance: Light: 33lbs, Medium: 66lbs, Heavy: 100lbs
Remaining Money: 9gp 1sp cp

Personality: Zane is easy going and good natured. He is friendly to most people and curios about the world around him. He tends to think the best of people most of the time and
.
Description: standing 5'6" and weighing in at 153lbs, Zane is a young human male of Aundair descent. Light blond hair and fair skinned, he is good looking and natured.

History: Zane is from Aundair (the small town of Marketplace) and was an attended the Arcane Congress. Having recently graduated, he has traveled south by Lightning Rail to Sharn.

Familiar: 'Nicadema'; Tiny Animal Familiar (Raven); HD: 1d4; HP: 3; Init: +2 (dex); SZ: Tiny; Spd: 10ft (2 squ), fly 40ft (8 squ); AC: 15 (+2 size, +2 dex +1 familiar) touch 15, flat-footed 13; BAB/Grapple: +0/-13; Attacks: Claws +4 melee (1d2-5), Space/Reach: 2-1/2ft/0ft; SA: n/a; SQ: Low-light Vision; ALN: N; SV: Fort +2, Ref +4, Will +2; Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6
Skills/Feats: Listen +3, Spot +5; Weapon Finesse
Familiar Qualities: can speak one language (Common), Alertness, Improved Evasion, Share spells, and Empathic link
 

Verbatim

Explorer
Sarath Jarek
Male Whisper Gnome Rogue 1
Neutral Good

Str 10 (12-2) (+0) [4 pts]
Dex 16 (14+2) (+3) [6 pts]
Con 14 (12+2) (+2) [4 pts]
Int 14 (+2) [6 pts]
Wis 10 (+0) [2 pts]
Cha 12 (14-2) [6 pts]

Hit Points: 8
AC: 16, Touch: 13, Flat: 13
Init: +3
BAB: +0, Grap +1
Speed: 30'

(base 30, Light Load under 25 lbs, Light Armor)

Light Load under 25lb
Medium Load 36-50lb
Heavy Load 51-75lb

Fort +2, Ref +5, Will +0

+1 Melee, Small Rapier, 1d4, 18-20/x2
+1 Melee, Small Dagger, 1d3, 19-20/x2
+4 Ranged, Small Light Crossbow, 1d6, 19-20/x2
+4 Ranged, Small Dagger, 1d3, 19-20/x2

Small, 3'10 tall, 39 lbs, 56 yrs old
Brown hair, Faded Blue eyes, Olive hued skin

Speaks Common, Terran, Elvish, Thieves' Cant

+5 Balance (2)
+5 Bluff (4)
+4 Climb (4)
+4 Craft (Leatherworking) (2)
+4 Decipher Script (2)
+5 Gather Information (4)
+17 Hide (4)
+4 Listen (2)
+13 Move Silently (4)
+2 Profession (Tailor) (2)
+4 Search (2)
+4 Sense Motive (4)
+4 Spot (2)
+5 Tumble (2)

Feats
-Stealthy (+2 Bonus on Hide and Move Silently Checks). Even among his own people, Sarath is especially skilled in disappearing in the shadows and being as silent as a shadow.

Racename Traits
-base speed 30`
-Small Size: +1 size bonus to AC, +1 size bonus to attack rolls, +4 size bonus to Hide checks.
-Low Light Vision
-Darkvision 60'
-Weapon Familiarity: Gnome Hooked Hammers (Treated as Martial vs Exotic)
-+1 to attack rolls vs Goblinoids and Kobolds
-+4 Dodge Bonus to AC vs Giant Class creatures
-+4 Racial Bonus to Hide and Move Silently checks
-+2 Bonus to Spot and Listen checks
-May cast silence on self 1/day
-May cast ghost sound, mage hand, or message 1/day

Classname Abilities
-Proficient with all simple weapons, as well as the hand crossbow, rapier, shortbow and short sword.
-Proficient with all light armors.
-Sneak attack +1d6
-Trapfinding

History: Place holder for later

Current XP: 0

Personality: Place holder for later

Leather Armor (worn, 7lb wt)
Peasant Outfit (worn, 1 lb wt)

Small Rapier (left hand, 1 lb wt)
Small Light Crossbow w/20 bolts (right hip 8lb wt)
Small Dagger x2 (one in each boot 2 lb wt)
Belt pouch (around waist, .5wt) (44 gp inside)

Backpack (on back 1lb wt)
2 days rations (in pack 1lb wt)
Waterskin (in pack 2lb wt)
Thieves' Tools (in pack 1lb wt)
 

G

Guest 11456

Guest
Zanick Marcela 'Zane'
Male Human Diviner 1
Neutral Good

Str 10 (+0)
Dex 14 (+2)
Con 14 (+2)
Int 16 (+3)
Wis 10 (+0)
Cha 10 (+0)

Hit Points: 6
AC: 12, Touch: 12, Flat: 10
Init: +2
BAB: +0, Grap +0
Speed: 30'

(base 33, Light Load 33 lbs, No Armor)

Light Load under 33lb
Medium Load 34-66lb
Heavy Load 67-100lb

Fort +2, Ref +2, Will +2

+0 Melee, Staff, 1d6, 20/x2
+0 Melee, Dagger, 1d4, 19-20/x2
+2 Ranged, Crossbow, 1d8, 20/x2, 80 feet
+2 Ranged, Daggerm 1d4, 19-20/x2, 20 feet

Speaks Common, Draconic & Ignan

Appraise 0/+6
Concentration 4/+6
Decipher Script 4/+7
Knowledge (arcana) 4/+7
Knowledge (history) 4/+7
Search 2/+5
Spellcraft 4/+7
(when familiar is within arm's reach Listen +2, Spot +2)

Feats
-Scribe Scroll
-Combat Casting
-Research

Spell Casting:
Specialization: Divination (prohibited school -Necromancy)
Spells per Day: 3+1/2+1
Spellbook:
Cantrips: All (but Necromancy)
1st level = Comprehend Language*, Mage Armor, Magic Missile, Magic Weapon, Obscuring Mist, True Strike*

* Divination spells

Equipment:
combat load {20lbs/light}
Quarterstaff (4lb)
Dagger (1lb)
Light Crossbow (4lb)
10 bolts in case (1lb)
Traveler's Outfit (5lb)
Personal Spellbook (3lb)
Spell component pouch (2lb)

total load {33lbs/light}:
Backpack (2lb)
Bedroll (5lb)
Scroll Case (0.5lb)
Ink vial (n/a)
Inkpen [3] (n/a)
Personal Notebook (1/2 size of Spellbook, 2/3 cost) (1.5lb)
3 days of Trail Rations (3lb)
Waterskin (1lb)

Money: 9gp 1sp

Personality: Zane is easy going and good natured. He is friendly to most people and curios about the world around him. He tends to think the best of people most of the time.

Description: standing 5'6" and weighing in at 153lbs, Zane is a young human male of Aundair descent. Light blond hair and fair skinned, he is good looking and natured.

History: Zane is from Aundair (the small town of Marketplace) and was an attended the Arcane Congress. Having recently graduated, he has traveled south by Lightning Rail to Sharn.

Familiar:
Nicadema; Tiny Magical Beast (Raven); HD: 1; HP: 3; Init: +2 (dex); Spd: 10ft (2 squ), fly 40ft (8 squ); AC: 15 (+2 size, +2 dex +1 natural) touch 14, flat-footed 13; BAB/Grapple: +0/-13; Attacks: Claws +4 melee (1d2-5), Space/Reach: 2-1/2ft/0ft; SA: n/a; SQ: Low-light Vision; ALN: N; SV: Fort +2, Ref +4, Will +4; Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6

Skills/Feats: Concentration +4, Decipher Script +2, Knowledge (arcana) +2, Knowledge (history) +2, Listen +3, Spellcraft +2, Spot +5; Weapon Finesse

Special: can speak one language (Common), Alertness, Improved Evasion, Share spells, and Empathic link
 
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