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Character Sheet Released


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Lurker59

First Post
Yeah, the Dragonborn Frenzy and Senses feats were in the racial benefits article. The +1 to perception is coming from the senses feat. One thing I've noticed is that the character doesn't seem to be focusing it's stat bonuses to its prime stats. Removing her racial stat bonuses she has 18, 12, 14, 11, 13, 16. While it's possible that a sub-optimal point spread was used, it doesn't seem like she has gained +1 to all stats and 6 floating bonuses. Maybe a starting spread of 15, 14, 12, 12, 11, 10 is possible? I can't seem to reconcile her current stats with what we've heard about stat growth.
 

Stalker0

Legend
Scipio202 said:
Well, there's no cost to taking an OA - it doesn't trade off with any other actions.

But there is a cost to strengthening an OA. For example, this paladin has a feat to give him a +2 to attacks for OAs. If OAs become worthless at high levels, then feats that bump OAs also lose potency.
 

franzel

Explorer
It looks like the character's stats wrong, given what we currently believe to be true about stat adjustment advancement.

Supposedly, characters add +1 to two different stats at levels 4, 8, 14, 18, 24, and 28. At levels 11 and 21, the character adds 1 to all stats.

So a 15th level character keeping two stats maximized should have +4 to two stats and +1 to the other four stats.

Standard array is

10, 11, 12, 13, 14, 16

This character appears to have assigned

STR 16
CON 11
DEX 13
INT 10
WIS 12
CHA 14

Dragonborn get +2 STR and +2 CHA for a starting array of

STR 18
CON 11
DEX 13
INT 10
WIS 12
CHA 16

Assuming that the player increases STR and CHA at every opportunity the stats SHOULD be

STR 22 (+3 from 4, 8, and 14 and +1 from 11)
CON 12 (+1 from 11)
DEX 14 (+1 from 11)
INT 11 (+1 from 11)
WIS 13 (+1 from 11)
CHA 20 (+3 from 4, 8, and 14 and +1 from 11)

But the character's STR and CHA are each two points lower. Is there any logical explanation?
 

Scipio202

Explorer
Stalker0 said:
But there is a cost to strengthening an OA. For example, this paladin has a feat to give him a +2 to attacks for OAs. If OAs become worthless at high levels, then feats that bump OAs also lose potency.
Perhaps, though since it's an additive damage bonus, and the hit probability is scaling up, whether +2 damage on OA's is worth the cost of a feat shouldn't depend on the base damage of the OA. You'll still be making the OA if you have the chance.

edit: rereading - if it is a to-hit bonus, then yeah that might be less useful later. Though again, if you are spending feats to increase the usefulness of your attacks, you don't have that many encounter/dailies to enhance.
 

Colmarr

First Post
Stalker0 said:
But there is a cost to strengthening an OA. For example, this paladin has a feat to give him a +2 to attacks for OAs. If OAs become worthless at high levels, then feats that bump OAs also lose potency.

Two examples immediately spring to mind:

The Fighter's Combat Challenge that stops an opponent moving if they are hit by an OA (assuming it still exists); and

The Rogue Daily that lets you slide an opponent every time you hit them.

Although the damage from the OA might not be especially noticeable, the effects connected to the OA might be valuable indeed. If so, the +2 to hit is worth the feat cost.
 


Mort_Q

First Post
Stalker0 said:
2) Armor definitely seems to gain a bump at higher levels. This guy is getting a +15 to AC from armor. Since there's no bump to reflex saves, it doesn't look like he's wielding a shield. Even +5 plate armor is only +13, so looks like something else is going on.

Seems very Iron Heroes to me. That's a good thing. ;)

You learn to utilize your armour better as you go. Maybe there's even some Martial interrupt powers that work off of armour? Please?
 

VannATLC

First Post
The Fighter's Combat Challenge that stops an opponent moving if they are hit by an OA (assuming it still exists);

I beleive this is not actually an OA, but instead triggers an Immediate Interrupt.
 

Stalker0

Legend
franzel said:
Assuming that the player increases STR and CHA at every opportunity the stats SHOULD be

But the character's STR and CHA are each two points lower. Is there any logical explanation?

The most logical explanation is that your assumption is wrong:)

Try bumping up the initial strength and con more, lower some other stats, and apply stat bonuses across multiple stats. You might come up with something that works.
 

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