Scipio202 said:Well, there's no cost to taking an OA - it doesn't trade off with any other actions.
Perhaps, though since it's an additive damage bonus, and the hit probability is scaling up, whether +2 damage on OA's is worth the cost of a feat shouldn't depend on the base damage of the OA. You'll still be making the OA if you have the chance.Stalker0 said:But there is a cost to strengthening an OA. For example, this paladin has a feat to give him a +2 to attacks for OAs. If OAs become worthless at high levels, then feats that bump OAs also lose potency.
Stalker0 said:But there is a cost to strengthening an OA. For example, this paladin has a feat to give him a +2 to attacks for OAs. If OAs become worthless at high levels, then feats that bump OAs also lose potency.
Stalker0 said:2) Armor definitely seems to gain a bump at higher levels. This guy is getting a +15 to AC from armor. Since there's no bump to reflex saves, it doesn't look like he's wielding a shield. Even +5 plate armor is only +13, so looks like something else is going on.
franzel said:Assuming that the player increases STR and CHA at every opportunity the stats SHOULD be
But the character's STR and CHA are each two points lower. Is there any logical explanation?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.