the Jester
Legend
Well, it sucks to have to be the hard ass, but if it were my game, I'd tell him that he was stuck, since he already acted on his choice to enter the dungeon (or whatever) with the party when he knew what his options were. I'd let him leave the party at the first opportunity, but I wouldn't insert a teleport trap into the dungeon unless it's realistic that the trap might be there.
I know that a lot of people are going to argue that friendship trumps gaming. Yeah, it does. But I won't let a friend into my game if he's not compatible with my group and our style, and this falls into the same kind of category imho: in-game stuff that shouldn't effect your friendship. So what if he dies? Pcs die, right? Just start a new campaign when he's next around, and everyone will have to make new characters anyhow.
I understand his feelings- I really do- but to reverse his decision at this point seems to be very inconsiderate on his part. He should have thought it out ahead of time. I'd try to come to an agreement with him, but if the party is in an Unescapable Fortress or something, he shouldn't be able to just POOF! escape.
I know that a lot of people are going to argue that friendship trumps gaming. Yeah, it does. But I won't let a friend into my game if he's not compatible with my group and our style, and this falls into the same kind of category imho: in-game stuff that shouldn't effect your friendship. So what if he dies? Pcs die, right? Just start a new campaign when he's next around, and everyone will have to make new characters anyhow.
I understand his feelings- I really do- but to reverse his decision at this point seems to be very inconsiderate on his part. He should have thought it out ahead of time. I'd try to come to an agreement with him, but if the party is in an Unescapable Fortress or something, he shouldn't be able to just POOF! escape.