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Characters for The One True Game


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diaglo

Adventurer
Brandon aka skrayper,

what i had written down for your previous character stats are:

S 12
I 10
W 15
C 15
D 8
Ch 14

5 hp with con adj

80gp

and for your lovely wife Shiloh i had:

S 9
I 18
W 11
C 10
D 11
Ch 15

110 gp

4 hp
 

JoeBlank

Explorer
Posting my character, as I was lucky enough to be able to stop by David's house the other day to roll him up:

Dalin Hoyle
Fighting Man 1st level

S 13
I 12
W 14
C 9
D 7
Ch 12

HP: ? (will roll Sunday)

gold: 97

Basically, Dalin comes from a land-holding family. They not wealthy by any means, but far better off than most. He is the third son, and does not stand to inherit much, so he has sought his own fortune. For the past few years he had done well for himself making money the honest way, by gambling. Dice, cards, drinking contests, or just betting on everyday events, he doesn't care as long as he can game. He has had his ups and downs, but has always gotten by. Had to return home a few times, but never for too long.

Recently his worst run of bad luck almost ended him up in debtors' prison. Thankfully, his father and older brothers taught him the basics of weapons and armor, and he has even competed in a few small tournaments. This background convinced the County of Margrave to offer him conscription into military service to satisfy his debts.
 

howandwhy99

Adventurer
Brother Ben

Brother Ben, Human Acolyte, 1st level

Strength 12
Intelligence 11
Wisdom 15
Constitution 7
Dexterity 8
Charisma 13

130gp
3hp

At age 25, Brother Ben Selzkin has spent the last 9 years living with clergy in the local priestly temple. After long days spent washing stone floors, piling hay for the horses, cleaning the stables, tending the fire in the kitchen, scrubbing pots, mending robes, memorizing verses, kneeling in prayer, assisting in services, collecting alms, running messages, and generally fulfilling the fathers' every need, he felt a yearning desire to experience life outside of the temple.

During his studies he has, on occasion, spent time with others in his family who have travelled to meet him. As the 5th child 3rd son of 17, Ben has fallen out of contact with several brothers and sisters who have moved away for many a reason. His parents work as horse trainers, grooming and feeding a herd for a large manor house some distance away. Ben still harbors fond memories of growing up on the horse farm: sleeping in the hay, eating his mother's cooking, and playing games outside with other children.

Well known for his quick smile, soft words, easy temperment, Brother Ben has an unfortunate tendency torwards clumsiness. Having spent long years confined to the temple grounds his appearance is somewhat unpolished and his palor a bit off, but his friendly ways more than compensate having won him the friendship of several frequent visitors. He typically wears brown robes or a tunic and breeches like most others in the temple's service. On what he would do if he left, however, he is still unsure.
 

biorph

First Post
It's pronounced Eye-gor

Igor
Human
Neutral
Assassin 1
HP 4
Strength 13 +1 to hit, 1-2 open doors, +100 Coins
Inteligence 14 +4 Langauges (Common, Neutral, Lawful, Chaotic, Thieves' Cant, Assassins' Cant)
Wisdom 9
Constitution 12 90% System Shock
Dexterity 16 +1 to Missle Weapons and Suprise, +2 to AC
Charisma 13 5 Hirelings, Reaction +1

Saving throws
Death Ray 11
Poison 11
Wand 12
Stone 14
Dragon 16
Staves/Spells 15

Abilities:
Proficent: Leather Armor, shields, all weapons
Non weapon proficency: Wildreness survival/lore
Poison Use
Disguise
Magic: As rogue but all weapons
Guild Member

Items on Self:
Leather armor
Sword (1d8 damage)
Dagger (1d4 damage)
Shield
Backpack
Wolfsbane
Belladonna
30 GP

On Dominic (The Donkey? No he's a mule)
Saddlebags
3 waterskins
Iron rations (2 weeks)
Torches (24)
Garlic (1 clove)

To look at Igor one wouldn't make much of him. One eye is all white with cataracts, the other appears to be lazy and wanders all over. He hobbles with a pronounced limp, making his movement more of a onelegged skip than anything else. He has a shield on his arm which hangs limp apparently useless. On his belt are a sword (with several notches from a recent battle) and a dagger. He wear some faded leather armors and a backapck, both of which fit poorly over the large hunch in his back.

He talks with a raspy voice as though he is constantly out of breath and his laugh has been described as maniacal and disturbing (especially when inexplicably leaping from tree to tree killing goblins, laughing the whole time)

He is the party cook, and is (in)famous for his bean casarole (seven kinds of beans, plus several things that look like beans) and newly appointed quartermaster for the group. Also his background with the wilderness makes him the only one in the outpost even remotely capable in a forest.
 

loki44

Explorer
Dram Hammersmith

NAME: Dram Hammersmith
RACE: Human
CLASS: Fighting Man
LEVEL: 1


STR: 16
INT: 9
WIS: 10
CON: 10
DEX: 15
CHA: 12

HP: 3

AC: 6 [leather armor]
5 [leather & shield]

ARMOR
Leather (hardened hides/fur cloak and trim)
Wooden Shield (taken from dead goblin)

WEAPONS
Long Bow
Sword
War Hammer

COINS
LP: 0
CP: 8
SP: 0
EP: 0
GP: 1
PP: 0

ANIMALS
Pack Mule [Barni]


DESCRIPTION
Dram is a tall, rangy youth of about 19 years (6’4”, 200 lbs.). He’s not a bad looking guy but isn’t particularly striking apart from his height and piercing bright green eyes. He has long blonde hair which is usually plaited in a single braid on the left side of his head. He sports a wispy goatee on his chin, but doesn’t shave and can’t grow a full beard or mustache yet. Dram is well-built and quite strong, especially for his age. He hasn’t yet realized the full extent of his strength however and doesn’t boast or make a show of it. Over his coarse linen undergarments he wears a pair of thick leather leggings made of bear hide, with his upper-body covered by hardened, yet flexible, pieces of various animal hide (whale, seal, mastodon, etc..), all skillfully stitched together with caribou sinew. His hooded fur cloak is fashioned out of fox, rabbit and beaver pieces patched together into a single garment. He wears homespun woolen stockings, badly in need of darning, beneath his knee-high polar bear boots (yes, white boots, now somewhat grayish and dingy, but he’s damn proud of ‘em!). His outfit is trimmed here and there with bits of fur and he wears a necklace made of bears’ claws (a gift from his dearly departed mother). Dram tends to carry his bow in-hand. His sword is sheathed across his back, next to his quiver, and his war hammer rests in a belt-loop at his side.

BACKGROUND
Both of Dram’s grandfathers came to the County of Margrave as young men (they were cousins). His father’s father, Fenn, and his mother’s father, Wonn, were among the first settlers in the Borderlands. They came from the north armed with a burning desire to forge a new and more prosperous life for their families. Together they established a solid reputation as trustworthy, hardworking and reputable blacksmiths. Their smithy soon became well-known throughout the County. Fenn’s eldest son, Gil, and Wonn’s eldest daughter, Helga, were promised in marriage in order to weld together the dynasty they had sparked. Gil and Helga begot two sons. The elder was named Tankurd and the younger, Dram. As fate would have it, Helga died at the same moment Dram sucked life from this world. Gil was never the same. He became obsessed with his work, often working til dawn. As Tankurd and Dram were toughened over the fires of their father’s madness they grew in strength. The endless pumping of bellows and hammering of iron and steel were only tempered by their father’s enduring devotion to their mother, his tireless pursuit of perfection, and the inner strength they gleaned from the family worship of Thor, the Leveler. As Tankurd and Dram grew into manhood the Borderlands began to change. Most of the young men in the County were being called to duty on the frontiers, and most were not coming home…..at least not whole. There was an increased demand for weapons, armor and all the trappings that a larger militia required. The situation was ripe for business-minded men to make a killing. Gil Hammersmith was not among them. A rival smithy, the Skun Brothers Armoury, took advantage of the situation. They imported cheap goblin labor to work at their forges. Gil refused to do the same. All the lucrative commissions passed him by. He was reduced to shoeing horses, mending hoes and repairing hinges, mostly in return for eggs, milk, meat or whatever else was needed for survival. As a result, Gil could no longer pay his taxes, which were ever-increasing to fund the Count’s seemingly futile war efforts. Dram’s older brother, Tankurd, was conscripted and his whereabouts are still unknown. After Tankurd left for the frontier, Gil sank further into despair. One particularly dismal night, when tax collectors approached him in the smithy, he went crazy and beat them senseless with his hammer. Dram tried to fight off the reinforcements but was soon subdued and unceremoniously conscripted into the militia. His last vision of home was his father being dragged, kicking and screaming, off to the county jail where he will stay until Dram can pay off his debt. Dram is torn in two directions: home, towards his father, and forward, towards his brother. Only Urth, Verthandi and Skuld know what awaits in the Borderlands!
 
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