Oh, we do that all the time, too. "Remember, you moved, you can't make a full attack". "Remember that you're still stunned". "Don't forget the -2 moral penalty!" "Misses you even if flat-footed?"Nifft said:As a player: I don't cheat. I'm the guy reminding the DM to deal poison damage. :\

Grazzt said:This. DM can't cheat.
pawsplay said:I disagree. Much like Congress, the DM has the power to change any rule, but they are still bound by it.
Treebore said:For instance, I don't have HP's fixed for monsters. They don't drop until their max HP's is exceeded or the fight has reached the right level of toughness. Then they start dropping/dying.
pawsplay said:That reminds me of Dragon Warrior 2. The monsters level up as you do... hence, there is no incentive to level up, and some reasons not to. In this scenario you describe, there is no reason to do any particular thing; instead, players would just whatever they felt like.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.