Checking Interest in a PbP Game


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Grrrr... Let me try this again...

Str: 8+ [roll0]
Int: 8+ [roll1]
Wis: 8+ [roll2]
Dex: 8+ [roll3]
Con: 8+ [roll4]
Cha: 8+ [roll5]

Extra Die: [roll6]

You don't have to assign the dice in order like that. You have 6 abilities with 8s in them and you have seven numbers you can add to them. You can put three dice into strength and none into charisma and dexterity if you want. Mix and match however you like.
 

Steven Smith1

First Post
You don't have to assign the dice in order like that. You have 6 abilities with 8s in them and you have seven numbers you can add to them. You can put three dice into strength and none into charisma and dexterity if you want. Mix and match however you like.

Thanks jm, you are right. And Ian your roll is a bit low, roll it again!
 




Greenmtn

Explorer
OK, guilt-ed me into not being lazy and going with the multiclass.
Tentatively a Gnome Illusionist/Thief.
Assigning my Rolls as follows
Str 8
Dex 18
Con 12
Int 17
Wis 11
Cha 9

Because high intelligence (modified will be 18) thats 7 languages and/or bonus nonweapon proficiencies is that right?
2 spells known 1 must be illusion
2 weapon proficiencies
4 non weapon

Again, it's been a while so just double checking.
 

TallIan

Explorer
so I'm looking at this.

[1] (7d6) [3] [4] [4] [6] [5] [2] [3] (27)

STR 8 + 6 + 4 = 18
DEX 8 + 3 = 11
CON 8 + 5 + 4 + 1 = 18
INT 8 + = 8
WIS 8 + 2 = 10
CHA 8 + 3 - 1 = 10

[2] Race: Dwarf
[3] Class: Fighter [roll0]

HP [roll1]

4 weapon proficiencies, allowed to specialise
3 non weapon proficiencies

[roll2] x10 GP
 



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