Gnome
First Post
This was inspired by the "Genericizing The Monk" thread.
For those who like barbarians mechanically, but don't think that they should all be uncivilized warriors from a distant land, how would you change the barbarian class to reflect this? Here are the changes that come to my mind:
New class name: Berzerker
* Skills: drop from 4 to 2/level. Remove listen, survival, ride, and handle animal, and add knowledge (local) and sense motive
* No trap sense ability
* Berzerkers are literate
* Bonus fighter feat at level 2
* Barbarians and berserkers are treated as the same class mechanically. One cannot take levels on both classes, favored class in one includes both variants, etc.
Any other suggestions along these lines?
For those who like barbarians mechanically, but don't think that they should all be uncivilized warriors from a distant land, how would you change the barbarian class to reflect this? Here are the changes that come to my mind:
New class name: Berzerker
* Skills: drop from 4 to 2/level. Remove listen, survival, ride, and handle animal, and add knowledge (local) and sense motive
* No trap sense ability
* Berzerkers are literate
* Bonus fighter feat at level 2
* Barbarians and berserkers are treated as the same class mechanically. One cannot take levels on both classes, favored class in one includes both variants, etc.
Any other suggestions along these lines?
Last edited: