thecasualoblivion
First Post
You can't make a character with 16,16,14,x,x,x with the 22 point buy. Two 16s cost 18pts, and a 14 costs 5. That adds up to 23. If you have a pair of 16s, you don't have a 14 in your tertiary stat.
That being said, there are some simple baseline issues for converting two stat characters into one stat characters:
Cleric and Paladin--These don't have build specific powers(such as how the Rogue has powers that get extra candy for Artful Dodger or Brutal scoundrel), and changing these to a one stat class kind of makes the build irrelevant. My solution would be to give Cleric and Paladin a minor class feature based on the choice of build. For example, for Paladins changed to use Cha with all attacks, Str secondary Paladins would get a +1 shield bonus to AC/Reflex when using 2hd weapons, while Wis secondary Paladins would grant +1 to the defenses of adjacent allies.
Ranger--This one is tough. I don't like making the class totally Dex based, as this doesn't make sense for Rangers who dual-wield hammers and axes. My solution would make the three Ranger builds self contained and able to use all Ranger powers:
TWF--Build would be Str/Dex, with the class ability to use Dex in place of Wis using melee and utility powers and attack with both stats.
Archer--Archer Rangers can replace Str with Dex when using melee powers wielding light blades.
Beast--I like the Str/Wis array for this, so they get chain armor proficiency and can use Str for ranged powers while using Heavy Thrown weapons.
Warlock--Do you pick Con or Cha as the stat? I prefer Cha, even though this means no class now attacks with Con. If all Warlocks attack with either of these, and the other becomes the other secondary stat, this puts Warlocks who don't use Int at a severe armor disadvantage. Personally, I'd make Cha primary, Con secondary for Infernal/Dark, Int secondary for Star/Fey, and give the Warlock class chain armor proficiency.
That being said, there are some simple baseline issues for converting two stat characters into one stat characters:
Cleric and Paladin--These don't have build specific powers(such as how the Rogue has powers that get extra candy for Artful Dodger or Brutal scoundrel), and changing these to a one stat class kind of makes the build irrelevant. My solution would be to give Cleric and Paladin a minor class feature based on the choice of build. For example, for Paladins changed to use Cha with all attacks, Str secondary Paladins would get a +1 shield bonus to AC/Reflex when using 2hd weapons, while Wis secondary Paladins would grant +1 to the defenses of adjacent allies.
Ranger--This one is tough. I don't like making the class totally Dex based, as this doesn't make sense for Rangers who dual-wield hammers and axes. My solution would make the three Ranger builds self contained and able to use all Ranger powers:
TWF--Build would be Str/Dex, with the class ability to use Dex in place of Wis using melee and utility powers and attack with both stats.
Archer--Archer Rangers can replace Str with Dex when using melee powers wielding light blades.
Beast--I like the Str/Wis array for this, so they get chain armor proficiency and can use Str for ranged powers while using Heavy Thrown weapons.
Warlock--Do you pick Con or Cha as the stat? I prefer Cha, even though this means no class now attacks with Con. If all Warlocks attack with either of these, and the other becomes the other secondary stat, this puts Warlocks who don't use Int at a severe armor disadvantage. Personally, I'd make Cha primary, Con secondary for Infernal/Dark, Int secondary for Star/Fey, and give the Warlock class chain armor proficiency.