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Class that makes up its spells on the fly

ruijoel2

Villager
Maybe an Alchemist would work? There are quite a few great alchemical, herbalism, and potion-making rules and pdf available that could really help you out. Combining different spell potions, or a potion with an environmental effect could give what you are looking for. They could start with basic potions and simple combinations, then unlock more as they level up.
Do you have a few examples? I don't mind buying books from drivethru rpg or whatever online store sells PDFs.
 

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Jediking

Explorer
Do you have a few examples? I don't mind buying books from drivethru rpg or whatever online store sells PDFs.

Potions/Alchemy/Items:

Herbalism and Alchemy, by [MENTION=6789724]Dalagrath[/MENTION] https://drive.google.com/file/d/0B7CIGCMCtoETbEhVTy0zSnFJNEE/view
-More Herbalism and foraging than spellcasting, but there is a variety of effects and combination.

Sane Magic Item Prices [5e] by Saidoro https://drive.google.com/file/d/0B8XAiXpOfz9cMWt1RTBicmpmUDg/view
-This is great for balancing power levels with consumables/crafted materials and can give ideas of what options open up as a character levels.

This download/thread started by [MENTION=6667255]Edz16[/MENTION] http://www.enworld.org/forum/showth...uidelines-for-Crafting-Magic-Items-5E-D-amp-D
-You will need to streamline a bit to use a class rather than downtime, and may start to look like an artificer, but there are some good guidelines in there.

Potion List by ArcRahl from Reddit http://i.imgur.com/WhhegbS.png
-Good list of potions that easily convert to spells.


Homebrew Alchemist Class:

By Theodoxus at Giantitp https://drive.google.com/folderview?id=0B3AS6XdDhD4cMFZQdkd1dDZDMTg&usp=sharing

By badmuggerfudder at dungeonmusings https://dungeonmusings.wordpress.co...isons-a-plenty-alchemists-for-5th-edition-dd/



Those are just free ones I've seen around. Looking at available potions that give spell-like effects, then expending spell slots to imbue them is a simpler port rather than creating a brand new mechanic. Then you can add class features that expand on that. The Sorcerer's metamagic ability and point-to-slot conversion could also help you out.

Hope this helps
 


ruijoel2

Villager
Potions/Alchemy/Items:

Herbalism and Alchemy, by [MENTION=6789724]Dalagrath[/MENTION] https://drive.google.com/file/d/0B7CIGCMCtoETbEhVTy0zSnFJNEE/view
-More Herbalism and foraging than spellcasting, but there is a variety of effects and combination.

Sane Magic Item Prices [5e] by Saidoro https://drive.google.com/file/d/0B8XAiXpOfz9cMWt1RTBicmpmUDg/view
-This is great for balancing power levels with consumables/crafted materials and can give ideas of what options open up as a character levels.

This download/thread started by [MENTION=6667255]Edz16[/MENTION] http://www.enworld.org/forum/showth...uidelines-for-Crafting-Magic-Items-5E-D-amp-D
-You will need to streamline a bit to use a class rather than downtime, and may start to look like an artificer, but there are some good guidelines in there.

Potion List by ArcRahl from Reddit http://i.imgur.com/WhhegbS.png
-Good list of potions that easily convert to spells.


Homebrew Alchemist Class:

By Theodoxus at Giantitp https://drive.google.com/folderview?id=0B3AS6XdDhD4cMFZQdkd1dDZDMTg&usp=sharing

By badmuggerfudder at dungeonmusings https://dungeonmusings.wordpress.co...isons-a-plenty-alchemists-for-5th-edition-dd/



Those are just free ones I've seen around. Looking at available potions that give spell-like effects, then expending spell slots to imbue them is a simpler port rather than creating a brand new mechanic. Then you can add class features that expand on that. The Sorcerer's metamagic ability and point-to-slot conversion could also help you out.

Hope this helps
thanks, I'll have a look at that.
 


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