I'm about to start playing in a homebrew Ravenloft campaign that I'm told will feature a fair bit of RP and I have a concept for an scholar / investigator.
My idea for the build is to begin with a single level in Cleric (Knowledge) for AC, bless, and expertise
My concern is that missing even a single level of Wizard is too suboptimal to be justified. I know this DM and even if it's a more RP heavy campaign, I don't expect combat to be easy.
Here's the buildout at level 1
Variant Human
Int - 16, Dex - 14, Con - 14, Wis - 12, Cha - 10, Str - 8
Skill & Language: Stealth & Draconic
Feat: Prodigy (expertise in investigation, sylvan language, weaver's tools)
Knowledge Cleric - Expertise in Arcana and Religion, Infernal & Celestial languages
Chain shirt & shield
Sling & dagger
Cantrips: Light, Mending, Guidance
Spells (2 + domain): Bless, Healing Word, Identify, Command
Background variant: Court scholar (variant sage)
Cartographer's Tools & Calligrapher's Tools
Nature & Perception subbing for skills I have.
Big upside here is 5 languages, 8 skills (3 with expertise) and 3 tools (all of which give knowledge / investigation aid in XGtE)
From there I level in Wizard, going either Divination (which is powerful and fits the concept, and is stronger in games where dice are rolled less frequently) or Illusionist (which just looks fun)
Thoughts?
My idea for the build is to begin with a single level in Cleric (Knowledge) for AC, bless, and expertise
My concern is that missing even a single level of Wizard is too suboptimal to be justified. I know this DM and even if it's a more RP heavy campaign, I don't expect combat to be easy.
Here's the buildout at level 1
Variant Human
Int - 16, Dex - 14, Con - 14, Wis - 12, Cha - 10, Str - 8
Skill & Language: Stealth & Draconic
Feat: Prodigy (expertise in investigation, sylvan language, weaver's tools)
Knowledge Cleric - Expertise in Arcana and Religion, Infernal & Celestial languages
Chain shirt & shield
Sling & dagger
Cantrips: Light, Mending, Guidance
Spells (2 + domain): Bless, Healing Word, Identify, Command
Background variant: Court scholar (variant sage)
Cartographer's Tools & Calligrapher's Tools
Nature & Perception subbing for skills I have.
Big upside here is 5 languages, 8 skills (3 with expertise) and 3 tools (all of which give knowledge / investigation aid in XGtE)
From there I level in Wizard, going either Divination (which is powerful and fits the concept, and is stronger in games where dice are rolled less frequently) or Illusionist (which just looks fun)
Thoughts?