Chocolategravy
First Post
I have always disliked the whackamole aspect to Dnd with PCs hitting zero then bouncing back up next round. Which is probably exacerbated by a life cleric.
This is why we use the injury rules! Nearly any combat can have a lasting/meaningful effect. I should not I have changed the injury rules a little - any effect cured by "magical healing" requires restoriation, greater restoration or 6th level + magic. And I give death saves for lost limb etc - if they make the save, just fractured/broken limb, not lost.
I don't have a problem with people bouncing back up when a PC channels the powers of a god to cause it to happen. When people can whip out a healing kit in the middle of combat and do the same thing in a few seconds I'm a little less happy.