Trolls
First Post
So I'm nearing the end of a PbP campaign that has been going on for years, and I find myself wondering about ways to make the climactic final scene all that more special. I came to the idea of needing one or more of the PCs to lay down his/her life in order to stop the Big Bad once and for all. I'm sure you all know the idea - "only the blood of an innocent, given freely, can seal the creature forever," or something similar.
How would you feel if such a choice was presented to you at the very end of the campaign?
The more I think about this, the more I come to the conclusion that while such an ending can work well for a novel or a movie, it's not a good thing for an RPG. Heroic sacrifices are great book ends for a character, and I'd be happy to lay down the life of a cherished character in some epic and meaningful way - but I'd have to be my choice to do so. In the situation described above, it's too forced and loses the selflessness that makes the act so meaningful.
So the second part of the point of the thread is: how can heroic sacrifices be presented by the DM such that there is no bitterness from the players or having the heroism fall flat?
I think one answer is to have the PCs come to the conclusion themselves though subtle suggestions, and to have an alternative to sacrifice available, but more difficult to achieve.
But, of course, I'm very interested in any ideas the good folks here have!
How would you feel if such a choice was presented to you at the very end of the campaign?
The more I think about this, the more I come to the conclusion that while such an ending can work well for a novel or a movie, it's not a good thing for an RPG. Heroic sacrifices are great book ends for a character, and I'd be happy to lay down the life of a cherished character in some epic and meaningful way - but I'd have to be my choice to do so. In the situation described above, it's too forced and loses the selflessness that makes the act so meaningful.
So the second part of the point of the thread is: how can heroic sacrifices be presented by the DM such that there is no bitterness from the players or having the heroism fall flat?
I think one answer is to have the PCs come to the conclusion themselves though subtle suggestions, and to have an alternative to sacrifice available, but more difficult to achieve.
But, of course, I'm very interested in any ideas the good folks here have!