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Cloak of Invisibility: Best item in the game?

Lord Sessadore

Explorer
Yes, a 30 ranger soloing Orcus is similar to a 1st level character being able to solo the black dragon at the end of D&DXP's Scalegloom Hall - a 4th level solo monster. That one was able to usually kill or at least knock unconscious at least 1, usually 2 or 3 out of 5 1st level PCs (barring horrible rolling on the DM's part).
 

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Storminator

First Post
Seems like once in those 25 rounds Orcus will actually make a perception check on you, then he hits you with his "you die" power and, well, you die!

:shrug: Epic seems like it's full of win buttons.

PS
 

Roger

First Post
It doesn't seem particularly more powerful than the Hide in Plain Sight encounter ability (rogue utility 16) or the Hide from the Light ability (rogue utility 22).



Cheers,
Roger
 

Zurai

First Post
Storminator said:
Seems like once in those 25 rounds Orcus will actually make a perception check on you, then he hits you with his "you die" power and, well, you die!

:shrug: Epic seems like it's full of win buttons.

PS
Orcus's instant kill attack is a reach 4 melee attack. Orcus is unable to ever pinpoint a mobile character with +38 or higher Stealth who is invisible. You do the math.
Roger said:
It doesn't seem particularly more powerful than the Hide in Plain Sight encounter ability (rogue utility 16) or the Hide from the Light ability (rogue utility 22).
Hide in Plain Sight requires the rogue to never move, which means Orcus can use triangulation to pinpoint his location even if he never exceeds the Rogue's Stealth check by 10. Hide from the Light requires the Rogue to only use at-will or basic attacks, which won't kill Orcus before the 5 minute duration of an "until the end of the encounter" power runs out.
 
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Storminator

First Post
Zurai said:
Orcus's instant kill attack is a reach 4 melee attack. Orcus is unable to ever pinpoint a mobile character with +38 or higher Stealth who is invisible. You do the math.

Orcus doesn't have to beat the Stealth check by 10+. He just has to two of either himself and his many minions beat the check at all, then triangulates.

PS
 

FadedC

First Post
Given his insane perception score, Orcus can probably pretty easily figure out about what square the arrow attacks originated from, give or take. All he has to do is move around until he bumps into somebody and then smack them. It may take him a few rounds, but given his speed and size he can move through quite a few squares in a turn. If he misses on his first try, well he does have action points.

He can also move to the original attack point and use him burst 10 AoE. It's unlikely the ranger got further away then that.
 

tafkamhokie

First Post
This may be 3e thinking as I have not thoroughly read the 4e books yet. But I know in 3e, there was the caveat that when you attacked while invisible, the defender knows what square the attack came from.

Granted, you are free to move after you attack, but the defender is also free to ready an action to attack you when you attack them...before you get to move.

Don't know if the same rules exist in 4e, but they certainly make intuitive sense.

With Orcus' attacks being as devastating as they are, I would think he would only have to ready an attack a couple of times before he tagged the stealth ranger and either killed him outright or negated the invisibility.
 

Zurai

First Post
Neither Lich Vestiges (max roll 39) nor Atropals (max roll 40) can ever possibly beat a +41 Stealth check. If Invisi-Ranger was an Elf instead of a Razorclaw Shifter (ie, no racial modifier to Stealth), they'd still be unable to beat his Stealth check (min roll 40 with a higher modifier).
 

Zurai

First Post
FadedC said:
Given his insane perception score, Orcus can probably pretty easily figure out about what square the arrow attacks originated from, give or take. All he has to do is move around until he bumps into somebody and then smack them. It may take him a few rounds, but given his speed and size he can move through quite a few squares in a turn. If he misses on his first try, well he does have action points.

He can also move to the original attack point and use him burst 10 AoE. It's unlikely the ranger got further away then that.
Orcus's Perception is +28 vs Invisi-Ranger's +41 Stealth. Orcus has to roll at least a 15 to have even a chance to know which direction Invisi-Ranger is, and that's only if Invisi-Ranger rolls a 1. Even if he does get lucky and peg Invisi-Ranger with his AoE, Invisi-Ranger is still invisible and will be at or near full health on his next turn, thanks to Divine Regeneration. Note that Orcus and Invisi-Ranger move at the same speed unless Orcus flies, and Orcus incurs penalties for flying.
tafkamhokie said:
This may be 3e thinking as I have not thoroughly read the 4e books yet. But I know in 3e, there was the caveat that when you attacked while invisible, the defender knows what square the attack came from.
...
With Orcus' attacks being as devastating as they are, I would think he would only have to ready an attack a couple of times before he tagged the stealth ranger and either killed him outright or negated the invisibility.
Invisibility in 4E is guaranteed total concealment and a Stealth vs Perception check to determine location. Orcus will fail the check the vast majority of the time, so he won't even know what direction the invisible attacker is - though he would know what square Invisi-Ranger started in, since he doesn't start the encounter invisible.

As for "devastating attacks" ... Orcus has to hit Invisi-Ranger with a melee or ranged attack. Not a burst. Bursts don't break the Cloak's invisibility, only targeted attacks. Orcus basically has no hope of being able to ever determine the exact square that Invisi-Ranger is in, so it's nigh-impossible for him to hit Invisi-Ranger with a targeted attack. His aura + 1/6 turns of burst cannot possibly outdamage Invisi-Ranger's Regeneration 30. Invisi-Ranger is in no danger from Orcus. None at all.
 

mvincent

Explorer
Zurai said:
Cloak of Invisibility: Best item in the game? I think so.
Assuming you are playing with a group (which is the default) being invisible often doesn't benefit the party, as the enemy will simply attack another party member instead.

But sure, invisibility is great when you want to engage in the 'math'erbatory act of solo Orcus pummeling.
 

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