Kelvyn Black Rogue 5
Still a work in progress, but getting closer. I can't decide on which way to go feat wise--dungeon delver, crossbow master or dual wielder. Any advice would be welcome. Still have to pick spells, and write up the background, personality and description, but I have it in mind, just got to get it down.
Name: Kelvyn Black
Class and Level: Rogue 5 XP: 6500
STR: 10 Save: 0
DEX: 18 (+4) Save: +7; +1 to Dex from Human; +2 Dex Rogue 4; Proficiency in saves from Rogue class
CON: 12 (+1) Save: +1
INT: 14 (+2) Save: +5; +1 to INT from Human, Proficiency in saves from Rogue class
WIS: 10 (+0) Save: +0;
CHA: 13 (+1) Save: +1
Proficiency Bonus: +3
Initiative: +4
HP: 33 (5d8=28+5Con)
Speed: 30
AC: 16
Languages: Common, Elven, Thieves’ Cant
Background: Squire
--Skill Proficiencies: Athletics, Performance
--Tool Proficiencies: One type of Musical Instrument
--Languages: Elven
--Equipment: A set of fine clothes, Musical Instrument
Race: Human
--Human features: Ability Score Increase two scores by 1. Feat and Skill.
--Size: Medium.
--Speed. Your base walking speed is 30 feet.
Alignment: CG - acts as his conscience directs him with little regard for what others expect of him. Kelvyn is generally kind and polite to all, but can respond strongly to injustice and mistreatment. He has particularly strong feelings about slavery and flogging. He has been known to steal from those he feels have committed an injustice or failed to meet a responsibility.
Rogue Features:
--Expertise (Thieves Tools and Investigation)
--Sneak Attack 3d6,
--Thieves’ Cant
--Cunning Action (Bonus Action to Dash, Disengage, Hide or Mage Hand Legerdemain)
--Roguish Archetype (Arcane Trickster)
--Ability Score Improvement (+2 to any 1 or +1 to any 2)
-- Uncanny Dodge (when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.)
Proficiencies:
--Armor: Light armor
--Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
--Tools: Thieves’ tools
Feats
Crossbow Expert
-You ignore the loading quality o f crossbows with which you are proficient.
-Being within 5 feet o f a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
-When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.
Skills
Acrobatics (DEX): +4*
Animal Handling (WIS): +0
Athletics (STR): 0*
Arcana (INT): +2
Deception (CHA): +1
History (INT): +2
Insight (WIS): +0
Intimidation (CHA): +1
Investigation (INT): +2*
Medicine (WIS): +0
Nature (INT): +2
Perception (WIS): +0*
Performance (CHA): +1*
Persuasion (CHA): +1
Religion: (INT): +2
Sleight of Hand (DEX): +4*
Stealth (DEX): +4*
Survival (WIS): +0
*Indicates proficiency
Rapier
+7 to hit, 1d8+4 piercing damage
Dagger
+7 to hit, 1d4+4 piercing damage, 20'/60'
Hand Crossbow
+7 to hit, 1d6+4 piercing damage
Spells Known—Color Spray, Sleep, Disguise Self, Silent Image. Cantrips Known: Mage Hand, Light, Chill Touch
Spell Slots (save DC?) Cantrips: 4, 1st level: 3
Equipment:
-Gold: 50 gp
-Rapier
-Studded leather armor
-Rapier
-Dagger x4
-Hand Crossbow 20 bolts
-Light Crossbow 20 bolts
-Spellbook
--Dice game set
-Clothes, Traveler's
-Fine Clothes
- Burglar’s Pack (16 gp). Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
- Explorer’s Pack (10 gp). Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
-Component pouch
-Potion of Healing (common) (x4)
-Potion of Climbing
-A vest with 100 tiny pockets
-spell scroll Tasha's Hideous Laughter, Sleep, Mendingx2, Light
-Lute
-Riding Horse with bit, bridle, military saddle and saddle bags.
Personality: If someone (especially low born women such as servants and tavern girls) is in trouble, I'm always willing to help.
--Raised in a courtly setting and always has proper manners and an honorably deportment.
Ideal: I steal from those who do not live up to their obligations and give to those who have suffered at their hands.
--No one should be enslaved.
Bonds: I broke faith with the Thieves Guild in Furyondy and there is a price on my head there.
--I would take revenge on my father's wife should the chance arise.
Flaws: I am slow to trust nobles and always think they have hidden motives.
--I am sensitive about my illegitimate origins and while I may laugh off insults I always get someone back for making fun of my station or birth.
[sblock=Appearance]
Kelvyn is of mixed Oeridan and Flan heritage. He is handsome with light brown hair worn neatly and stylishly trimmed with and equally neat mustache and beard. His skin is tanned and clear. He dresses well and his gear is of quality. His horse in particular seems exceptionally fine though more suited to riding than war.
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