Round 1: To kill a mocking bird
Jokad runs forward to engage the Sinspawn. The creature, seeing his intent, moves with vicious looping steps, like a dog bred for racing, to meet the barbarian at the foot of the steps. The sinspawn, not having time to fully engage the barbarian, recklessly throws forward its neck, biting out at Jokad. It hits hard and fast ((
initiative 23, bite 23, but
fails its crit confirm )). Its teeth sink into the Shoanti's shoulder, sending a sharp pain ((
3 hp damage )), and sending a wave of wrath over him ((OOC: please roll Dc12 will save or at the end of the turn you are inflicted with wrath)).
From behind Jokad a stone whistle past, striking the Sinspawn on the shoulder. It does not even seem to recognise the impact.
Jokad then spurs into motion. The wound hurts, but it is the rising wrath he fears most. He strikes forward with his new-found blade, and fells it sink into the exposed back of the Sinspawn. It rears back in pain, twisting as if to shakes itself free from the blade.
Erylium flickers into visible form as she completes a demonic summoning. There is a shiver in the air, accompanied by the feeling of something being slightly amiss. Then a figure appears before Danth and Kael. A hideous, dripping, incorporeal form. Some demonic sludge that has taken the vague outline of a person, lumbers towards you, its dead eyes little more than deep depressions in its flesh.
The little quasit begins to fade from visibility again (in round 2, if you want to attack the quasit while visible, you need to beat her initiative of
16 )
Mandraiv charges forward behind Jokad, either intent on getting bloodied, or perhaps there to cast healing magics upon the young Shoanti warrior. Jovik too moves into the room, looking to engage in combat, but with his eyes darting about ready to attack the quasit if the opportunity arises. His bow is at the ready (assuming that in round 2 he will probably try and beat the quasit initiative and get an attack in, but please correct me if wrong).
(( Positions at the end of round 1 ))
OOC: All - actions for round 2. Jokad, the sword you are carrying is +1, so add that to attack rolls, although technically you don't actually know this yet, right?
Sinspawn at -7hp at end of round 1, although fast healing will raise this to -6hp by round 2. Jokad is -3hp on the round.