hewligan
First Post
The room gives off a strong essence of demonic magic, or, more correctly, just an essence of demon-ness. It is not a traditional invocation or similar that is in play in this room, and thus your spellcraft check returns nothing. Your own natural senses, however, heightened by those of Mal, give you enough of a sense of the otherworldly to get the hint of the demonic.
You fasten a rope around your waist, handing the loose loops to Jokad, who braces himself, and likewise winds some of the rope around his own waist. He leans back a little, ready to pull you if anything happens.
When you enter the room a strange sensation comes upon you. There is a prickling to the skin, a slight easing in the stomach, and then suddenly you are lifted up into the air. Your first thought is that you are going to be sucked up into the pulsing walls, but then you stop, simply hovering in the middle of the room, gently circling with the other objects.
From here, rotating slowly, you can see that the room is a perfect sphere, except for the entrance, which is cut into the square rather crudely.
The room, it appears, has some sort of levitating or gravity-free effect in place, but is otherwise safe.
You reach out and grab the items, electing to leave the dead bird and maggots (unless you think Mal would fancy a rotten snack?), before signaling to Jokad to pull you in. The young barbarian easily spools you back towards the door, but it takes some careful movement to brace yourself the right way up before you leave the gravity effect and fall to your feet.
All is well.
You are in possession of a book, a bottle of wine, and a twisted iron wand with a forked tip.
You fasten a rope around your waist, handing the loose loops to Jokad, who braces himself, and likewise winds some of the rope around his own waist. He leans back a little, ready to pull you if anything happens.
When you enter the room a strange sensation comes upon you. There is a prickling to the skin, a slight easing in the stomach, and then suddenly you are lifted up into the air. Your first thought is that you are going to be sucked up into the pulsing walls, but then you stop, simply hovering in the middle of the room, gently circling with the other objects.
From here, rotating slowly, you can see that the room is a perfect sphere, except for the entrance, which is cut into the square rather crudely.
The room, it appears, has some sort of levitating or gravity-free effect in place, but is otherwise safe.
You reach out and grab the items, electing to leave the dead bird and maggots (unless you think Mal would fancy a rotten snack?), before signaling to Jokad to pull you in. The young barbarian easily spools you back towards the door, but it takes some careful movement to brace yourself the right way up before you leave the gravity effect and fall to your feet.
All is well.
You are in possession of a book, a bottle of wine, and a twisted iron wand with a forked tip.