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CLOSED: Recruiting Call for The Colour of Fear

deamonprince

First Post
Time Lord Character.

Essrisingriloklandusunk, The Sage (Time Lord).
STR +0, END +4, DEX +0, AGL +2, PCN +2, KNO +8, PSI +5, PRS +2.
Hit Points: 18 (2d8+4), Saves: Fort +5 Ref +3, Will +4.
Defence: 13. Action Points Remaining: 4. Regenerations Used: 1.
Background: Scientist. Age: ?. Gender: Male. Home-World: Gallifrey. Time Period: Unknown. Height: 5'10.

Skills: Administration +12 (u), Astrogation +10, Computer Use +16, Concentration +12, Engineering +10, Gather Information +4, Investigate +4, Knowledge (Alien Species) +14, Knowledge (Arcane Lore) +14, Knowledge (Planets) +14, Knowledge (Spacecraft) +12, Knowledge (Technology) +12, Knowledge (History) +12, Navigate +12 (u), Repair +14, Research +14, Sciences (Biology) +14, Sciences (Astronomy) +12 (u), Sciences (Chemistry) +14, Sciences (Physics) +14, Sciences (Robotics) +12 (u), Sciences (Temporal Sciences) +18, TARDIS Systems +16.

Knack: Resourceful Pockets (Action Point Activated).
Psychic Powers: Body Control, Telepathic Focus, and Telepathic Reception.
Abilities: Regeneration (11 Left), Temporal Sense (100m), Minor Special Effect, Deux Ex Machina, Binary Vascular System, Bypass Respiratory System, Burst of Energy, Cold and Heat Damage Reduction (15).
Equipment: Type 42 Mark 3 TARDIS, TARDIS Key, Sonic Screwdriver, Gallifreyan Pocket Watch, Gallifreyan Clothing (with Transcendant Pockets), Psychic Paper.

The Sage, as he has come to be known, has had a thirst for knowledge for as long as anyone can remember. And being a Gallifreyan, and a Time Lord, The Sage has had access to knowledge that lesser races would give anything for a momentary glimpse of. But he longed to put all this information into context, for as much as Ess enjoyed his scientific research, he relished the chance to put his theories into practice.

Ess also found the stagnation of Time Lord society to his distaste, binding themselves to the Laws of Time so tightly that they rarely ever experience the wonders of Time and Space that are so accesible to them, for fear of catastrophic consequences. Yet Ess is spurred on by whispered tales of derring-do mentioning renegade brethren - Doctor's, Master's and Professor's. He has made a decision. He will not give in to the indolent ways of the rest of his people, and the knowledge he has accumulated, he will make a difference.
 
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Raven Crowking

First Post
deamonprince said:
I will add his background and some over flavour stuff sometime soon. :p He's going to be a Hartnell style Time Lord - making his companions fight should there be no other alternative (to fighting) available, seeing as he has no fighting ability what-so-ever. :heh:


You're in.
 

deamonprince

First Post
An Answer and a Question

It didn't say. Since the series is new to BBC America, I assume it's series 1.
It's definitely Series 1, as Series 2 filming started in Cardiff in Spring 2007 and the new series will hit UK screens later next year (2008).

And just out of interest, how many Player Characters are you looking for before we start the playtest Raven? :p
 
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Lobo Lurker

First Post
Wesley Johannes Brown (1816); old west gunslinger
Age: 29; Eyes: brown; Hair: bald (shaved); Ethnicity: African American
Ht: 6'2", Wt: 186 lbs, Build: athletic; Distinguishing Features: mustache + goatee
Medium Humanoid, Level 1
STR +1, END +1, DEX +2, AGL +0, PCN +2, KNO +0, PSI +1, PRS +1.
Skills: Archaic Firearms (DEX) +4, Fast Draw (DEX) +6, Firearms (DEX) +4, Handle Animal (PRS) +5, Repair (KNO) +4, Ride (AGL) +4, Spot (PCN) +6, Wilderness Survival (PCN) +6, Tracking (PCN) +6, and Treat Injury (KNO) +4.
Knacks: Serendipity—When you fail a task, you may spend an Action Point. If you do so, the task still fails, but there is an unexpected benefit to your failure. The GM determines what the benefit is, and it may or may not be immediately obvious.
HP: 13 ; FORT +0, REFL +0, WILL +0, DEF: 11, ACTION: 4

Equipment: 2 Six-shooters loaded with rubber bullets; Ammo-belt with rubber bullets (24); 12 real bullets; Leather duster (brown red) with a Gallifreyan pockets (bigger inside than out, commonly used to conceal 1 gun & tools); Cowboy hat (rust red); black-gray button-down shirt; faded gray jeans; tan-colored combat boots; switchblade; leatherman (multi-tool); swiss-army knife; Gallifreyan digital watch w/ alarm and day-glo; wrap-around sunglasses; scientific calculator; bluetooth headsets; bluetooth mp3 player; TARDIS key, small flashlight, plastic tie strings (10),

Back in 1816 Wesley spent most of his time practicing quick drawing his grandfather’s six-shooter and shooting at old glass bottles. When he was old enough, he tried robbing a stagecoach with a rather unsavory crowd he’d fallen in with… things didn’t go so well though. Most of the bandits were killed and Wes was near-fatally wounded. After healing, he was sent to prison and sentenced to hard labor. After a several years he managed to escape and made his way be home… where he discovered that his family had gone West in search of new fortunes and land.

After fabricating a new identity for himself, Wes went south to Texas and became a bounty hunter, putting his former skills to good use in bringing down the bad guys. One particularly stormy night Wes was pursuing the Tersowin Sisters, a pair of no-good pistol-wielding ladies, through some ancient Indian burial grounds when Wes slipped in the mud and fell through a crack in Time. He become hopelessly lost in the unknown night and spent the next few months evading dinosaurs before he heard the sounds that would change his life forever (TARDIS engines have a unique sound signature). He convinced the Time Lord the exited the TARDIS to take him home but through a series of ensuring adventures Wes decided that life as a Time Lord’s side-kick would be a LOT more interesting than tracking down banditos in the desert.
 
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Raven Crowking

First Post
Lobo Lurker said:
Wesley Johannes Brown (1816); old west gunslinger

Companion for the Sage, previously met prior to this adventure? Could work. :D Though, after ST:TNG, I should know better than to accept a Wesley as part of the crew..... :lol:

Seriously, though, you might want to consider swapping out a couple of Repair ranks for Fast Draw:

Fast Draw (DEX): Use this skill to draw a weapon faster than your opponent.​

Not a demand; just an observation. Otherwise, looks good.
 

Lobo Lurker

First Post
I didn't do that because fast draw wasn't part of the background package. :( Do we get bonus skill points from some place or just swapping around skills?
 

Raven Crowking

First Post
Lobo Lurker said:
I didn't do that because fast draw wasn't part of the background package. :( Do we get bonus skill points from some place or just swapping around skills?

You can swap skill points on a 1-for-1 basis. The background packages are designed to make skill selection easier; you can alter them as desired.

RC
 

Lobo Lurker

First Post
Okay, moved craft ranks over to Fast Draw (dex) and removed 2 ranks from Archaic Firearms to Firearms (dex) - both at 4.

Hopefully Wesley will pick up some more technical skills along the way. :)
 

deamonprince

First Post
Oh No You Don't!

I can't have Wesley gain more tech skills than The Sage - so I will be sacrificing him to the first crazed and hungry monster we come across. :lol:
 

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