Thanks for te update Blood. Happy gaming elsewhere!
Sounds lie a fair plan - at least solid to begin with. Other thoughts?
Like jkason, I was thinking that it would be easiest to have Rino and Fenris' characters having a common backstory at least (assuming they are both brought in - which unless Unleashed objects to I think we can go ahead and put forth). That shouldn't be too difficult given the Homebrew World info thread and Fenris' good start on a story background already in place. It shouldn't be too much of a stretch to put a human fighter and an elven scout together. Especially since racial tensions are largely relaxed in this world and neither of those races have "elven/human cities" where their blood remains pure.
The real trick is getting a fighter from Tongra (Varius) to be in Dullstown (extreme north-central of Barghost). But that can be done with only a bit of effort.
Rino, Fenris ... go ahead and finish up your backstories and collectively try to come up with some common thread if you can. It doesn't have to be a great connection, just some reason they would be in the same tavern/inn/temple/whatever. Once you've got that, I'll start your portion of the game. It'll be very RP heavy in the beginning just to help you both get into character. Then we'll get you all together once Unleashed and Jkason finish their underground quest. Actually, on second thought. THey wouldn't need to be so far north as Dullstown. They could be in Theropa ... which would make much more sense for Varius at least. Because ... ultiamtely Byntrou and Keryth need to make their way back to Theropa (actually Great Bend) to visit the temple of Heironeous there.
Unleashed, Jkason ... I'll ultimately let you both make the call regarding Bahruul and Destiny. Jkason has provided a legitimate reason for his character to part with Bahruul and stick with Keryth - good thinking, it is much appreciated! The question that remains is whether the party would like to keep Destiny. Unleashed made the point earlier that in Homebrew Worlds it can be nice to have a DMPC for flavor info, but in the PbP format I can also give flavor info via Sblocks to the appropriate characters, too. So a DMPC is not necessary, either. It really just depends if you want to be a party of four ... or a party of four with a tag-along who only occasionally speaks and gets their share of the XP.
[Sblock=jkason]I'm okay with RPing out Bahruul's/Byntrou's break-up. The way that would be easiest would be to build upon what you already said and have Bahruul not want to head back to Theropa immediately and rather head west in search of his quest. Byntrou could feel a loyalty to "completing the task first" and thus choose to go to Theropa. Bahruul could accuse Byntrou of being loyal to the world before herdmates, and Byntrou could be okay with that (given his relationship with Destiny and Keryth and his training in the theiving ways). As you said, Bahruul could think Byntrou wasn't keeping up his end of the agreement anymore. That could give Byntrou the guilt you spoke of earlier and give him a reason to stick to Keryth (and possibly Destiny).
Regarding Destiny, I'd personally rather not have that end unpleasantly should Destiny leave the party. Two break-ups ending so quickly together might be an awful lot to put on Byntrou's shoulders. Rather, Destiny could return with them to Theropa and deside to go home and visit family rather than continue adventuring. They could part amicably with an understanding that if Byntrou and Keryth are ever in the area of Nichols that they should look her up. Of course, this is only if you and Unleashed decide to continue on without her.[/Sblock]