Herobizkit
Adventurer
Hey gang,
My current DM has posed an interesting option for me. I have 20+ experience in running games, and this is his first time out as DM after a year as a 4e player.
He loves running combats, but he does not enjoy the RP side of things. He lacks confidence in his creative ability, but prides himself on his grasp of the tactical side of things.
As such, he has asked if I would be interested in running the RP side of the game, creating a story in and around the H-series of modules, taking them right to the end. Basically, to fill in the blanks so that the world seems more like a world and less than a room-to-room killfest.
Has anyone tried this before? Any thoughts?
The game is set in the Forgotten Realms (his choice), but everything is pretty much fair game for setting design.
My current DM has posed an interesting option for me. I have 20+ experience in running games, and this is his first time out as DM after a year as a 4e player.
He loves running combats, but he does not enjoy the RP side of things. He lacks confidence in his creative ability, but prides himself on his grasp of the tactical side of things.
As such, he has asked if I would be interested in running the RP side of the game, creating a story in and around the H-series of modules, taking them right to the end. Basically, to fill in the blanks so that the world seems more like a world and less than a room-to-room killfest.
Has anyone tried this before? Any thoughts?
The game is set in the Forgotten Realms (his choice), but everything is pretty much fair game for setting design.