Eben
First Post
I second that, Skywalker.
I cna understand why your player wouldn't be interested in a game with a high body count. I think it ruins the story. But in a horror game, there has to be a threat. If you know you can crawl through that cavern filled with deep ones, kill the sorcerer and have a fair chance of getting back out, where is the horror? The horror should come from the realazition that something is amis in yonder cave, but you have no way of preventing it.
I like the massive damage rule. Keeps your players on edge and it should make them (and anyone running the adventure) realize that violence is not the way.
I cna understand why your player wouldn't be interested in a game with a high body count. I think it ruins the story. But in a horror game, there has to be a threat. If you know you can crawl through that cavern filled with deep ones, kill the sorcerer and have a fair chance of getting back out, where is the horror? The horror should come from the realazition that something is amis in yonder cave, but you have no way of preventing it.
I like the massive damage rule. Keeps your players on edge and it should make them (and anyone running the adventure) realize that violence is not the way.