I have an idea for Area 10, though I'll explain where I'm going with it before I lay further claim to the area.
The depiction of the waterways connection 10 to 6 and 8 suggests to me that the passages are entirely submerged, and thus more difficult to find. The dragons, of course, can get there easily, though they have to realize that sooner or later they won't be able to squeeze through anymore. I've come to feel that all of the best dungeons/cave complexes/whatever have a sense of history, and the current inhabitants are never the original inhabitants. In a sense this means that the place is telling more than one story at a time.
So the dragons have seen this island and what the cave's previous inhabitants placed there. They decided not to meddle with what they didn't understand. Greens do have a noted curiosity, however, and so they have not completely ignored the place. I haven't completely come up with what's back there, but it will probably be some kind of tablet or obelisk.
Is this interesting, or should I take it back to the drawing board?
Haven