Elephant said:
First, I'll echo the question about 5' or 10' squares. If the idea is 5' squares, then some of the passages need widening to accomodate the dragon.
I can widen the hallways. I suppose given enough time, the dragon could simply claw through some of the hallways to be wider.
Are Rooms 1 and 2 (both sides of the chasm) open to the sky above? Or is the water tunnel between 1 and 2 the entrance into the cave complex? I had some ideas for Rooms 3 and 5, but it would logically require that the creatures there have easy access to outside.
IMC, I ran just these first two rooms - there was an opening above the chasm to the outside. There, bats would fly in at dawn, and leave at dusk. Also, IMC, the chasm led down into the Tomb of Abysthor to dungeons below (about 190'). Obviously here, it can go wherever we wanted. I was thinking maybe a phase spider lair at the bottom would be kind of cool. Occasionally, maybe Spider Eaters would fly in to attack the spiders. Or, it could be just huge spiders, or something like that. It would be a way to further torment any PC who happens to fall down the chasm - not instant death, but rather slow agoniznig torture.
Curtis, are you planning on writing up the final encounter with the dragon? If so, are you putting him in room 8, 10, or 12? There are good arguments for each one:
I had actually drawn the map with the intention of putting the dragon in area 12, on top of the ledge. But someone suggested having it reside in the pool, which I like a whole, whole lot. So, I'm actually debating whether I should just completely erase 5,11 and 12. Thoughts? I'm happy doing whichever room. If someone wants to stat out the dragon's lair, go for it.
8: A crafty dragon could split his treasure pile, putting a few trifles on the ledge in front of the secret door to 9, with the rest of the treasure pile stored in 9 with some nasty traps. The dragon lounges either in the pool or on the ledge with the treasure while in this room.
I suspect most dragons would maintain a single treasure pile, out of greed as much as any other reason. The most logical place for the dragon to reside would be in the bubble chamber in area 10. It's the least accessible place to pesky interlopers. My original thinking (again, assuming the dragon was in area 12), that the dragon wasn't even *aware* of the secret door into area 9 - that it's contents were old and mysterious. But again, that's up to whoever details that room.
10: The treasure is in the air-pocket room, making it much harder for pesky land-based adventurers to steal. It's easy for the dragon to reach because of his swim speed and water breathing, so it's no inconvenience to him (or her).
Indeed. Likewise, if we place the dragon in area 12, this would make a perfect home to an aboleth, perhaps. That wouldm make this section of the cave particularly nasty.
12: The plateau in the lower right of this area is a natural place to put a treasure mound. Fill the depression just below it with water, and the dragon has a nice hiding place. Or maybe the depression is his bed - either way would work.
Indeed. I could fill that with water. Not a bad idea.
In any event, I will sign up for Room 7: Choker Trap (This room assume that the Dragon ALWAYS swims via 6-10-8 if it needs to get to 8 or 9)
I'll assign room 7 to you.
Thanks.