• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

College of Hymns - Bard Subclass

So this is a subclass I actually made quite a while ago but I haven't shown it here. I came up with the idea by thinking that a Cleric-y Bard would be a good subclass, and I decided to focus it on primarily team support, with bonuses to healing and buffing party members. I also gave it a little bit of teeth so it could help defend it's allies.

Homebrewery Link is here if you want to look at it there

College of Hymns

Bards of the College of Hymns are different from most other bards. While other bards travel about the world and act as a free spirit without allegiance to something greater than themselves, bards of the College of Hymns pledge their allegiance to the gods. Whether they be regaling fables of creation, stories of their gods might, or tales of other followers piety, Bards belonging to this college tell stories of people and creatues that are greater than themselves.
Holy Training

When you take this archetype at 3rd level, you gain proficiency in the Arcana, History, or Religion skill (your choice), and you learn the Sacred Flame cantrip, which counts as a Bard cantrip for you.
Herald of Grace

Also at 3rd level, you gain the ability to bring your allies back from the brink using your charms. Whenever you cast a healing spell of 1st level or higher that only targets one creature, you may expend a use of your Bardic Inspiriation to heal one additional creature within 60 feet. The healing equals the result from your Bardic Inspiration die + your Charisma modifier + half your Bard level rounded down (minimum of 1).
Morning Star

At 6th level, you gain the ability to deliver a retributive strike to creatures that attack your allies. When a creature attacks an ally you can see within 60 feet of you, you can use your reaction to cast a Bard cantrip against that creature. If the creature is attacking an ally you have healed since your last turn, you have advantage on the attack roll, or the creature has disadvantage on the saving throw, whichever is applicable.
Gratitude's Reward

Starting at 14th level, you can share in the boons you grant to your allies. Whenever you cast a spell on a friendly target within 60 feet of you that is non-damaging, non-healing, and does not subject the target to any kind of saving throw, such as Invisibility or Freedom of Movement, you also gain the benefits for the duration of the spell as long as you remain within 60 feet of the target. If the spell affects multiple targets, choose one target that you must stay within range of to retain this benefit. You lose this benefit if the spell ends or is dispelled on either you or your target.

Some of the feedback I got else where said that I should allow people to use Herald of Grace on the person they have already healed on that turn, which is not a bad idea. For Morning Star they said that it would be extremely powerful with Eldritch Blast, but I feel since it takes up to 10th level (12th if you want Agonizing Blast) it's not that big of a problem, since around that level the balance of the game begins to break down anyway. If it does end up becoming a problem I can make it so you can only use Sacred Flame with it, which is what I had it as before someone said it might be slightly underpowered that way. For Gratitude's Reward I've only heard that it's a bit too wordy, which I would like help with while also trying to keep the same idea as sharing buffs you give to your party members.

Thoughts are appreciated, and if you like it, give it a try, I do want to see how it works out in actual play.
 

log in or register to remove this ad



bedir than

Full Moon Storyteller
A spell that does not require a saving throw or attack role. That doesn't eliminate healing spells, but at 14th level, why not allow it to double up?
 

A spell that does not require a saving throw or attack role. That doesn't eliminate healing spells, but at 14th level, why not allow it to double up?

Kinda confused.

What you're saying is when you hit 14th level, power up Herald of Grace so you can heal the person you healed with the spell? If so, that's not a bad idea.
 

bedir than

Full Moon Storyteller
Starting at 14th level, you can share in the boons you grant to your allies. Whenever you cast a spell on a friendly target within 60 feet of you that does not require an attack role or saving throw you also gain the benefits for the duration of the spell as long as you remain within 60 feet of the target. If the spell affects multiple targets, choose one target that you must stay within range of to retain this benefit. You lose this benefit if the spell ends or is dispelled on either you or your target.

Made the minor change to try to simplify it.
 

Remove ads

Top