Normally people fighting for a long time get tired, d&d doesnt really represent this very well. How about something fairly easy to keep track of?
At the beginning of a normal combat each character has a number of 'rest points' equal to their con score.
After any given action they either gain or lose some number of points. Lets say each single attack takes 1, each full attack takes 2, moving takes 1, withdrawing takes 2, charging takes 2, a spell takes as many as the spell level, etc.
A move action may be used to rest for a breif time, catching ones breath, and regains 1 rest point. A full round action and doing nothing else may be used to recover 3 points.
Whenever you run out of rest points you get a point of fatigue rating and your rest point pool is refreshed up to half of what it was last time it started going down (round down).
Each fatigue point reduces all die rolls by 1 and they stack with one another.
When you have 3 or more fatigue points you are considered Fatigued until you have less than 3 (if you were already Fatigued then you are exhausted). When you have 6 or more you are considered Exhausted (if you were already exhausted then you are unconscious).
If you ever refresh and your pool stays 0 (ie it was 1 before) then you fall unconscious.
5 ranks in concentration lets you treat yourself as having 1 less fatigue point.
The endurance feat gives you 4 more rest points.
Keep track of each of these with different colored stones and it should be lightning quick and easy. I would say blue stones for rest points and red stones for fatigue points.
Quick, dirty, easy, abstract.. the only fine tuning really needed is how many rest points each action uses up.
At the beginning of a normal combat each character has a number of 'rest points' equal to their con score.
After any given action they either gain or lose some number of points. Lets say each single attack takes 1, each full attack takes 2, moving takes 1, withdrawing takes 2, charging takes 2, a spell takes as many as the spell level, etc.
A move action may be used to rest for a breif time, catching ones breath, and regains 1 rest point. A full round action and doing nothing else may be used to recover 3 points.
Whenever you run out of rest points you get a point of fatigue rating and your rest point pool is refreshed up to half of what it was last time it started going down (round down).
Each fatigue point reduces all die rolls by 1 and they stack with one another.
When you have 3 or more fatigue points you are considered Fatigued until you have less than 3 (if you were already Fatigued then you are exhausted). When you have 6 or more you are considered Exhausted (if you were already exhausted then you are unconscious).
If you ever refresh and your pool stays 0 (ie it was 1 before) then you fall unconscious.
5 ranks in concentration lets you treat yourself as having 1 less fatigue point.
The endurance feat gives you 4 more rest points.
Keep track of each of these with different colored stones and it should be lightning quick and easy. I would say blue stones for rest points and red stones for fatigue points.
Quick, dirty, easy, abstract.. the only fine tuning really needed is how many rest points each action uses up.