Combat takes way too long?

Mentat55

First Post
For my PBP game (where slow combat is the norm already), I use a +33% damage, -25% hit point model. Works really well at the paragon tier -- even level +5 encounters are over in 6 rounds. Of course, the party tends to nova a lot, since I only place a couple of encounters per day in their way, usually.
 

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Rachel

First Post
As long as folks want it to go both ways, just alter hp or damage across the board.

For instance, halve everyone's hp.

Or double all damage dice (not the same as doubling all damage).

Or somewhere in the middle. Or do both, and things will wrap up very fast indeed.

It's a lot more rocket tag-y than I like (who goes first? they kill something, their side probably wins kinda thing), but eh, to each their own.

No idea if this would help, but it's what I'm exploring.

http://www.enworld.org/forum/4e-fan...id-monster-hit-point-shaving.html#post5126486
 


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