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Comoare the wish list to the playtest

seregil

First Post
A while ago, I had this thread: Innovations I'd like to keep.

So let's compare what I wanted to keep (*and many others) to what is being proposed.



  • Same XP table for all classes : As far as we can tell, yes, it is in there.
  • No THAC0: yup.
  • Uniform mechanics. Related to previous point but applies to everything or close. Higher is better.: also there.
  • Precise and standardized terminology. MTG's gifts to DND. Precise words with specific definitions. Yes, I think we can say that they have continued this.
  • No racial level or class limitations: yes.
  • Class and race treated separately: yes.
  • Standard bonuses for Attributes. BECMI had this, AD&D did not completely. I like that 14 is always +2 etc. YEs
  • Saving throws that make sense (For, Will, Ref) instead of RSW/DM/PTTS/BA. A bit different, but yes.
  • Effective Rogues ( I was really sad as a thief in BECMI, level 12 before 50% chance of hide in shadows...what do I DO for 12 levels?!?). Um, I'm not sure, I have yet to analyze the rogue yet. I think so.
  • Well balanced classes. 4E's only real advantage, IMO. Difficult to say at this moment.
  • Different, non-homogenized classes that act, feel and work differently. Yes.
  • Rituals. Yes, though they are more 'cast from you spell book', which is better I find.
  • Minions. I don't know, but this is easy to implement anyways.
So, looking at my wish list, I think that the pleytest is on the right track. From the reactions I am hearing, I also think we can safely say that it has addressed one of the main issues with 4e that was raised by people who did not like 4E: it FEELS like D&D.

That alone makes me hopeful.

Any of the things you wanted that made it or not?
 

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