seregil
First Post
A while ago, I had this thread: Innovations I'd like to keep.
So let's compare what I wanted to keep (*and many others) to what is being proposed.
That alone makes me hopeful.
Any of the things you wanted that made it or not?
So let's compare what I wanted to keep (*and many others) to what is being proposed.
- Same XP table for all classes : As far as we can tell, yes, it is in there.
- No THAC0: yup.
- Uniform mechanics. Related to previous point but applies to everything or close. Higher is better.: also there.
- Precise and standardized terminology. MTG's gifts to DND. Precise words with specific definitions. Yes, I think we can say that they have continued this.
- No racial level or class limitations: yes.
- Class and race treated separately: yes.
- Standard bonuses for Attributes. BECMI had this, AD&D did not completely. I like that 14 is always +2 etc. YEs
- Saving throws that make sense (For, Will, Ref) instead of RSW/DM/PTTS/BA. A bit different, but yes.
- Effective Rogues ( I was really sad as a thief in BECMI, level 12 before 50% chance of hide in shadows...what do I DO for 12 levels?!?). Um, I'm not sure, I have yet to analyze the rogue yet. I think so.
- Well balanced classes. 4E's only real advantage, IMO. Difficult to say at this moment.
- Different, non-homogenized classes that act, feel and work differently. Yes.
- Rituals. Yes, though they are more 'cast from you spell book', which is better I find.
- Minions. I don't know, but this is easy to implement anyways.
That alone makes me hopeful.
Any of the things you wanted that made it or not?