Obsidian Razor
First Post
Hi!
My group and I are going to start a 4E game soon, using the Keep on the Shadowfell module, but creating characters from scratch (no pregens).
While talking with one of my buddies, we noticed that ON PAPER, some classes designed to serve the same roles look better than others.
For example:
Fighter vs Paladin
The Fighters marking ability is inferior to the paladin's one, both give a -2 to hit to the marked targer, but the paladin's one ALSO damages the target if he doesn't attack the pally.
Paladin's have better pasive bonuses to defense than fighters, they have plate armor and more healing surges (for example)
Rogue vs Ranger
Sneak attack vs Hunters Quarry
Hunter's Quarry is apparently the winner, since you choose wich enemy you want to damage more, while you have to move a lot to get one turn of sneak attack.
This are just examples, and like I say at the begining of the post, that's how it looks ON PAPER.
Can anybody comment on this? What is your experience in the matter?
My group and I are going to start a 4E game soon, using the Keep on the Shadowfell module, but creating characters from scratch (no pregens).
While talking with one of my buddies, we noticed that ON PAPER, some classes designed to serve the same roles look better than others.
For example:
Fighter vs Paladin
The Fighters marking ability is inferior to the paladin's one, both give a -2 to hit to the marked targer, but the paladin's one ALSO damages the target if he doesn't attack the pally.
Paladin's have better pasive bonuses to defense than fighters, they have plate armor and more healing surges (for example)
Rogue vs Ranger
Sneak attack vs Hunters Quarry
Hunter's Quarry is apparently the winner, since you choose wich enemy you want to damage more, while you have to move a lot to get one turn of sneak attack.
This are just examples, and like I say at the begining of the post, that's how it looks ON PAPER.
Can anybody comment on this? What is your experience in the matter?