MarkB
Legend
I wound up with an unusable save state in Wizardry 8. There's a mission where you have to rescue two captives from a Rapax encampment, and after I freed them and added them to my party, I immediately teleported back to a safe location.
It was only several hours of gameplay later that I discovered that, even though teleportation was a standard spell, the game didn't account for it's use in this situation. You were supposed to fight your way back out of the camp, encountering and defeating several top-rank Rapax in the process, and that was the only way to progress the main plot.
Fortunately I had a save from prior to the quest, but having to replay so much of the game nearly killed my interest in it.
It was only several hours of gameplay later that I discovered that, even though teleportation was a standard spell, the game didn't account for it's use in this situation. You were supposed to fight your way back out of the camp, encountering and defeating several top-rank Rapax in the process, and that was the only way to progress the main plot.
Fortunately I had a save from prior to the quest, but having to replay so much of the game nearly killed my interest in it.