Jester David
Hero
This happens a lot but varies depending on players. Some have differing opinions on the usefulness of certain skills, and the type of game will dramatically change this.This depends, again, on the desired game structure. If the intent is that classes be more defining, specific skills linked to specific classes make sense (harkening back to the 1e/2e days when we had no or very limited skills). What happens with the broadly defined list in 3e/Pathfinder now?
How many characters put ranks in Profession to distinguish them versus how many put ranks in Perception and Use Magic Device because these are "the most useful skills in the game"? If every member of a given class will always, or virtually always, max out a specific skill, maybe that skill should be removed in favour of becoming a class ability (possibly with commensurate reduction of skill points to that class).
Making something like UMD a class feature and reducing skill points just hurts players who don't like that skill.
But let's look at the intent of the OP again:
He wants PCs to spread out skills by consolidating and removing niche skills. I feel this will have the opposite effect by making key class or build skills too important and valuable to not to put ranks into.My reason for condensing skills is to give players more reasons to place skill points in many skills. Too many skills means means that most are too niche for players to invest in.