adembroski
First Post
A short skill list is not a goal in itself, but of course a longer skill list means you have to hand out more skill points.
No, that would defeat the purpose.
I prefer the lower complexity of a shorter list with enabler feats - much easier to make and read character descriptions if there are 10 skills than if there are 40, especially of some of those 40 are so strongly themed you'd rarely have one without 1-3 others - say if you split up trap disposal into 3 different skills, all of which are needed to perform the basic function.
In other words, I prefer a skill list divided by adventurer concept. Going back to trap disposal, that can be split into several sections - finding traps, removing traps, building traps, setting traps, the tactical knowledge to realize what is a good bottleneck to put traps in, and so on. But a character trained in one of these would be unlikely to not know all the others. Oh sure, there are craftsmen who built traps and have no idea how to find them, but those are not adventurer types - and I want my rules geared towards whose who will actually use it - meaning adventurers.
My issue is that certain skills cover things not intended. Example, Raistlin Majere (level 18 Wizard, iirc) was known for being an expert in prestidigitation. He would entertain his brother when they were young by performing slight of hand tricks. This is covered by the slight of hand skill. At no point did Raistlin Majere ever pick anyone's pocket, nor was it ever implied he could, nor do I believe that the ability to make a coin roll across your knuckles necessarily translates into being able to pick a pocket.
Things like picking pockets, picking locks, having attuned hearing or eyesight, etc., those things ar eparticular skills that I don't think are well served through generalizing them all further. It also feels very much like taking two huge steps back in the game... we had no skills, then we had proficiency, then we had true skills... it seems odd that people are trying to backtrack to the days when characters were a race and a class and very little more.