Yora
Legend
Why did nobody mention this before, or at least in a way that became noticable:
With HP regenerating fast in the Playtest rules, what about bringing in the Condition Track from Star Wars Saga?
All characters and creatures have a Damage Threshold, which in 5th Ed. could be Constitution Score + Level or something like that. When a single attack deals damage greater than this number, the character has suffered a serious injury that penalizes him with increasingly worse penalties. -1 to most rolls after one such injury, -2 for two, -5 for three, -10 for four, and Death for five.
This is in addition to hit point.
Make the position on this Condition Track not go away through simple rest, and you could have a good system to represent injuries.
With HP regenerating fast in the Playtest rules, what about bringing in the Condition Track from Star Wars Saga?
All characters and creatures have a Damage Threshold, which in 5th Ed. could be Constitution Score + Level or something like that. When a single attack deals damage greater than this number, the character has suffered a serious injury that penalizes him with increasingly worse penalties. -1 to most rolls after one such injury, -2 for two, -5 for three, -10 for four, and Death for five.
This is in addition to hit point.
Make the position on this Condition Track not go away through simple rest, and you could have a good system to represent injuries.